struct ShowMenu {
Client *c;
- char *menuName;
+ char *name;
+ int x;
+ int y;
};
struct CycleWindows {
gboolean linear;
gboolean forward;
gboolean final;
+ gboolean cancel;
};
union ActionData {
struct NextPreviousDesktop nextprevdesktop;
struct Move move;
struct Resize resize;
- struct ShowMenu showMenu;
+ struct ShowMenu showmenu;
struct CycleWindows cycle;
};