struct InteractiveAction inter;
ObDirection direction;
gboolean dialog;
+ gboolean dock_windows;
+ gboolean desktop_windows;
};
struct DirectionalAction{
struct MoveResize {
struct AnyAction any;
- gboolean move;
gboolean keyboard;
+ guint32 corner;
};
struct ShowMenu {
gboolean linear;
gboolean forward;
gboolean dialog;
+ gboolean dock_windows;
+ gboolean desktop_windows;
+ gboolean all_desktops;
};
struct Stacking {
void action_desktop_last(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
-/* MoveResize */
-void action_moveresize(union ActionData *data);
+/* Move */
+void action_move(union ActionData *data);
+/* Resize */
+void action_resize(union ActionData *data);
/* Any */
void action_reconfigure(union ActionData *data);
/* Execute */
void action_show_desktop(union ActionData *data);
/* Any */
void action_unshow_desktop(union ActionData *data);
+/* Any */
+void action_break_chroot(union ActionData *data);
#endif