ObDirection direction;
gboolean dialog;
gboolean dock_windows;
+ gboolean desktop_windows;
};
struct DirectionalAction{
gboolean hang;
};
+struct Debug {
+ gchar *string;
+};
+
struct Execute {
struct AnyAction any;
gchar *path;
};
struct Desktop {
- struct InteractiveAction inter;
+ struct AnyAction inter;
guint desk;
};
struct MoveResize {
struct AnyAction any;
- gboolean move;
gboolean keyboard;
+ guint32 corner;
};
struct ShowMenu {
gchar *name;
};
+struct AddRemoveDesktop {
+ struct AnyAction any;
+ gboolean current;
+};
+
struct CycleWindows {
struct InteractiveAction inter;
gboolean linear;
gboolean forward;
gboolean dialog;
gboolean dock_windows;
+ gboolean desktop_windows;
gboolean all_desktops;
};
struct InteractiveAction inter;
struct InterDirectionalAction interdiraction;
struct DirectionalAction diraction;
+ struct Debug debug;
struct Execute execute;
struct ClientAction client;
struct Activate activate;
struct CycleWindows cycle;
struct Layer layer;
struct Stacking stacking;
+ struct AddRemoveDesktop addremovedesktop;
};
struct _ObAction {
/* Creates a new Action from the name of the action
A few action types need data set after making this call still. Check if
the returned action's "func" is one of these.
+ action_debug - the string to print should be set
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
void action_run_string(const gchar *name, struct _ObClient *c, Time time);
+/* Debug */
+void action_debug(union ActionData *data);
/* Execute */
void action_execute(union ActionData *data);
/* ActivateAction */
void action_desktop_last(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
-/* MoveResize */
-void action_moveresize(union ActionData *data);
+/* Move */
+void action_move(union ActionData *data);
+/* Resize */
+void action_resize(union ActionData *data);
/* Any */
void action_reconfigure(union ActionData *data);
/* Execute */
void action_unshow_desktop(union ActionData *data);
/* Any */
void action_break_chroot(union ActionData *data);
+/* AddRemoveDesktop */
+void action_add_desktop(union ActionData *data);
+/* AddRemoveDesktop */
+void action_remove_desktop(union ActionData *data);
#endif