/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
action.h for the Openbox window manager
- Copyright (c) 2003 Ben Jansens
+ Copyright (c) 2006 Mikael Magnusson
+ Copyright (c) 2003-2007 Dana Jansens
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
gint x;
gint y;
gint button;
+ Time time;
};
struct InteractiveAction {
struct InteractiveAction inter;
ObDirection direction;
gboolean dialog;
+ gboolean dock_windows;
+ gboolean desktop_windows;
};
struct DirectionalAction{
struct AnyAction any;
ObDirection direction;
+ gboolean hang;
+};
+
+struct Debug {
+ gchar *string;
};
struct Execute {
struct AnyAction any;
gchar *path;
+ gboolean startupnotify;
+ gchar *name;
+ gchar *icon_name;
};
struct ClientAction {
struct MoveResizeRelative {
struct AnyAction any;
- gint delta;
+ gint deltax;
+ gint deltay;
+ gint deltaxl;
+ gint deltayu;
};
struct SendToDesktop {
};
struct Desktop {
- struct InteractiveAction inter;
+ struct AnyAction inter;
guint desk;
};
struct MoveResize {
struct AnyAction any;
- gboolean move;
gboolean keyboard;
+ guint32 corner;
};
struct ShowMenu {
gchar *name;
};
+struct AddRemoveDesktop {
+ struct AnyAction any;
+ gboolean current;
+};
+
struct CycleWindows {
struct InteractiveAction inter;
gboolean linear;
gboolean forward;
gboolean dialog;
+ gboolean dock_windows;
+ gboolean desktop_windows;
+ gboolean all_desktops;
+};
+
+struct Stacking {
+ struct AnyAction any;
};
union ActionData {
struct InteractiveAction inter;
struct InterDirectionalAction interdiraction;
struct DirectionalAction diraction;
+ struct Debug debug;
struct Execute execute;
struct ClientAction client;
struct Activate activate;
struct ShowMenu showmenu;
struct CycleWindows cycle;
struct Layer layer;
+ struct Stacking stacking;
+ struct AddRemoveDesktop addremovedesktop;
};
struct _ObAction {
/* Creates a new Action from the name of the action
A few action types need data set after making this call still. Check if
the returned action's "func" is one of these.
+ action_debug - the string to print should be set
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
action_move_relative_vert - the delta
action_resize_relative_horz - the delta
action_resize_relative_vert - the delta
+ action_move_relative - the deltas
+ action_resize_relative - the deltas
*/
ObAction* action_from_string(const gchar *name, ObUserAction uact);
affects interactive actions, but should generally always be FALSE.
*/
void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
- guint state, guint button, gint x, gint y,
+ guint state, guint button, gint x, gint y, Time time,
gboolean cancel, gboolean done);
-#define action_run_mouse(a, c, n, s, b, x, y) \
- action_run_list(a, c, n, s, b, x, y, FALSE, FALSE)
+#define action_run_mouse(a, c, n, s, b, x, y, t) \
+ action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
-#define action_run_interactive(a, c, s, n, d) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
+#define action_run_interactive(a, c, s, t, n, d) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
-#define action_run_key(a, c, s, x, y) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE)
+#define action_run_key(a, c, s, x, y, t) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
-#define action_run(a, c, s) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
+#define action_run(a, c, s, t) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
-void action_run_string(const gchar *name, struct _ObClient *c);
+void action_run_string(const gchar *name, struct _ObClient *c, Time time);
+/* Debug */
+void action_debug(union ActionData *data);
/* Execute */
void action_execute(union ActionData *data);
/* ActivateAction */
/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
+void action_focus_order_to_bottom(union ActionData *data);
+/* ClientAction */
void action_raiselower(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);
void action_move_relative_horz(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative_vert(union ActionData *data);
+/* MoveResizeRelative */
+void action_move_relative(union ActionData *data);
+/* MoveResizeRelative */
+void action_resize_relative(union ActionData *data);
/* ClientAction */
void action_move_to_center(union ActionData *data);
/* MoveResizeRelative */
void action_desktop_last(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
-/* MoveResize */
-void action_moveresize(union ActionData *data);
+/* Move */
+void action_move(union ActionData *data);
+/* Resize */
+void action_resize(union ActionData *data);
/* Any */
void action_reconfigure(union ActionData *data);
/* Execute */
void action_show_desktop(union ActionData *data);
/* Any */
void action_unshow_desktop(union ActionData *data);
+/* Any */
+void action_break_chroot(union ActionData *data);
+/* AddRemoveDesktop */
+void action_add_desktop(union ActionData *data);
+/* AddRemoveDesktop */
+void action_remove_desktop(union ActionData *data);
#endif