]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
add an allDesktops option to Next/PreviousWindow to alt-tab across all desktops.
[chaz/openbox] / openbox / action.c
index 249dec07dcef7f8f458d92a45b84b2002316c5d8..e056487f681294dfc055a7e99a9ff7ef9b534765 100644 (file)
@@ -48,19 +48,8 @@ inline void client_action_start(union ActionData *data)
 inline void client_action_end(union ActionData *data)
 {
     if (config_focus_follow)
-        if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
-            if (!data->any.button) {
-                grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
-            } else {
-                ObClient *c;
-
-                /* usually this is sorta redundant, but with a press action
-                   the enter event will come as a GrabNotify which is
-                   ignored, so this will handle that case */
-                if ((c = client_under_pointer()))
-                    event_enter_client(c);
-            }
-        }
+        if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
+            grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
 }
 
 typedef struct
@@ -304,6 +293,7 @@ void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
     (*a)->data.cycle.forward = TRUE;
     (*a)->data.cycle.dialog = TRUE;
     (*a)->data.cycle.dock_windows = FALSE;
+    (*a)->data.cycle.all_desktops = FALSE;
 }
 
 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
@@ -313,6 +303,7 @@ void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
     (*a)->data.cycle.forward = FALSE;
     (*a)->data.cycle.dialog = TRUE;
     (*a)->data.cycle.dock_windows = FALSE;
+    (*a)->data.cycle.all_desktops = FALSE;
 }
 
 void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
@@ -1020,6 +1011,9 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
                     act->data.cycle.dialog = parse_bool(doc, n);
                 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
                     act->data.cycle.dock_windows = parse_bool(doc, n);
+                if ((n = parse_find_node("allDesktops",
+                                         node->xmlChildrenNode)))
+                    act->data.cycle.all_desktops = parse_bool(doc, n);
             } else if (act->func == action_directional_focus) {
                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
                     act->data.interdiraction.dialog = parse_bool(doc, n);
@@ -1098,16 +1092,37 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
             if (a->data.any.interactive || a->func == action_moveresize) {
                 /* interactive actions are not queued */
                 a->func(&a->data);
-            } else if (context == OB_FRAME_CONTEXT_CLIENT ||
-                       (c && c->type == OB_CLIENT_TYPE_DESKTOP &&
-                        context == OB_FRAME_CONTEXT_DESKTOP)) {
+            } else if ((context == OB_FRAME_CONTEXT_CLIENT ||
+                        (c && c->type == OB_CLIENT_TYPE_DESKTOP &&
+                         context == OB_FRAME_CONTEXT_DESKTOP)) &&
+                       (a->func == action_focus ||
+                        a->func == action_activate ||
+                        a->func == action_showmenu))
+            {
                 /* XXX MORE UGLY HACK
                    actions from clicks on client windows are NOT queued.
                    this solves the mysterious click-and-drag-doesnt-work
                    problem. it was because the window gets focused and stuff
                    after the button event has already been passed through. i
                    dont really know why it should care but it does and it makes
-                   a difference. */
+                   a difference.
+
+                   however this very bogus ! !
+                   we want to send the button press to the window BEFORE
+                   we do the action because the action might move the windows
+                   (eg change desktops) and then the button press ends up on
+                   the completely wrong window !
+                   so, this is just for that bug, and it will only NOT queue it
+                   if it is a focusing action that can be used with the mouse
+                   pointer. ugh.
+
+                   also with the menus, there is a race going on. if the
+                   desktop wants to pop up a menu, and we do to, we send them
+                   the button before we pop up the menu, so they pop up their
+                   menu first. but not always. if we pop up our menu before
+                   sending them the button press, then the result is
+                   deterministic. yay.
+                */
                 a->func(&a->data);
             } else
                 ob_main_loop_queue_action(ob_main_loop, a);
@@ -1253,9 +1268,9 @@ void action_raiselower(union ActionData *data)
 
             if (cit == c) break;
             if (client_normal(cit) == client_normal(c) &&
-                    cit->layer == c->layer &&
-                    cit->frame->visible &&
-                    !client_search_transient(c, cit))
+                cit->layer == c->layer &&
+                cit->frame->visible &&
+                !client_search_transient(c, cit))
             {
                 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
                     raise = TRUE;
@@ -1502,7 +1517,7 @@ void action_send_to_desktop(union ActionData *data)
         data->sendto.desk == DESKTOP_ALL) {
         client_set_desktop(c, data->sendto.desk, data->sendto.follow);
         if (data->sendto.follow)
-            screen_set_desktop(data->sendto.desk);
+            screen_set_desktop(data->sendto.desk, TRUE);
     }
 }
 
@@ -1519,12 +1534,12 @@ void action_desktop(union ActionData *data)
         if (data->desktop.desk < screen_num_desktops ||
             data->desktop.desk == DESKTOP_ALL)
         {
-            screen_set_desktop(data->desktop.desk);
+            screen_set_desktop(data->desktop.desk, TRUE);
             if (data->inter.any.interactive)
                 screen_desktop_popup(data->desktop.desk, TRUE);
         }
     } else if (data->inter.cancel) {
-        screen_set_desktop(first);
+        screen_set_desktop(first, TRUE);
     }
 
     if (!data->inter.any.interactive || data->inter.final) {
@@ -1547,7 +1562,7 @@ void action_desktop_dir(union ActionData *data)
         !data->sendtodir.inter.final ||
         data->sendtodir.inter.cancel)
     {
-        screen_set_desktop(d);
+        screen_set_desktop(d, TRUE);
     }
 }
 
@@ -1569,13 +1584,13 @@ void action_send_to_desktop_dir(union ActionData *data)
     {
         client_set_desktop(c, d, data->sendtodir.follow);
         if (data->sendtodir.follow)
-            screen_set_desktop(d);
+            screen_set_desktop(d, TRUE);
     }
 }
 
 void action_desktop_last(union ActionData *data)
 {
-    screen_set_desktop(screen_last_desktop);
+    screen_set_desktop(screen_last_desktop, TRUE);
 }
 
 void action_toggle_decorations(union ActionData *data)
@@ -1761,6 +1776,7 @@ void action_cycle_windows(union ActionData *data)
     event_halt_focus_delay();
 
     focus_cycle(data->cycle.forward,
+                data->cycle.all_desktops,
                 data->cycle.dock_windows,
                 data->cycle.linear, data->any.interactive,
                 data->cycle.dialog,
@@ -1911,17 +1927,17 @@ void action_toggle_dockautohide(union ActionData *data)
 
 void action_toggle_show_desktop(union ActionData *data)
 {
-    screen_show_desktop(!screen_showing_desktop);
+    screen_show_desktop(!screen_showing_desktop, TRUE);
 }
 
 void action_show_desktop(union ActionData *data)
 {
-    screen_show_desktop(TRUE);
+    screen_show_desktop(TRUE, TRUE);
 }
 
 void action_unshow_desktop(union ActionData *data)
 {
-    screen_show_desktop(FALSE);
+    screen_show_desktop(FALSE, TRUE);
 }
 
 void action_break_chroot(union ActionData *data)
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