]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
get rid of the fullscreen below layer. its the same as maximized windows..
[chaz/openbox] / openbox / action.c
index 8c8064f89a21ab86acc5f145efbcdb6f981e9558..df496850ead5dcb9a13994a5b89453c0196f6aa1 100644 (file)
@@ -42,7 +42,7 @@ inline void client_action_start(union ActionData *data)
 {
     if (config_focus_follow)
         if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
-            grab_pointer(TRUE, FALSE, OB_CURSOR_NONE);
+            grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
 }
 
 inline void client_action_end(union ActionData *data)
@@ -50,7 +50,7 @@ inline void client_action_end(union ActionData *data)
     if (config_focus_follow)
         if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
             if (!data->any.button) {
-                grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
+                ungrab_pointer();
             } else {
                 ObClient *c;
 
@@ -95,6 +95,8 @@ void action_unref(ObAction *a)
     /* deal with pointers */
     if (a->func == action_execute || a->func == action_restart)
         g_free(a->data.execute.path);
+    else if (a->func == action_debug)
+        g_free(a->data.debug.string);
     else if (a->func == action_showmenu)
         g_free(a->data.showmenu.name);
 
@@ -110,6 +112,8 @@ ObAction* action_copy(const ObAction *src)
     /* deal with pointers */
     if (a->func == action_execute || a->func == action_restart)
         a->data.execute.path = g_strdup(a->data.execute.path);
+    else if (a->func == action_debug)
+        a->data.debug.string = g_strdup(a->data.debug.string);
     else if (a->func == action_showmenu)
         a->data.showmenu.name = g_strdup(a->data.showmenu.name);
 
@@ -256,7 +260,9 @@ void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
 
 void setup_action_desktop(ObAction **a, ObUserAction uact)
 {
+/*
     (*a)->data.desktop.inter.any.interactive = FALSE;
+*/
 }
 
 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
@@ -471,9 +477,14 @@ void setup_client_action(ObAction **a, ObUserAction uact)
 
 ActionString actionstrings[] =
 {
+    {
+        "debug", 
+        action_debug,
+        NULL
+    },
     {
         "execute", 
-        action_execute, 
+        action_execute,
         NULL
     },
     {
@@ -974,6 +985,9 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
                     if ((m = parse_find_node("icon", n->xmlChildrenNode)))
                         act->data.execute.icon_name = parse_string(doc, m);
                 }
+            } else if (act->func == action_debug) {
+                if ((n = parse_find_node("string", node->xmlChildrenNode)))
+                    act->data.debug.string = parse_string(doc, n);
             } else if (act->func == action_showmenu) {
                 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
                     act->data.showmenu.name = parse_string(doc, n);
@@ -1001,9 +1015,11 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
                     act->data.desktop.desk = parse_int(doc, n);
                 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
+/*
                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
                     act->data.desktop.inter.any.interactive =
                         parse_bool(doc, n);
+*/
            } else if (act->func == action_send_to_desktop) {
                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
                     act->data.sendto.desk = parse_int(doc, n);
@@ -1095,7 +1111,7 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
 {
     GSList *it;
     ObAction *a;
-    gboolean inter = FALSE;
+    gboolean ungrabbed = FALSE;
 
     if (!acts)
         return;
@@ -1103,33 +1119,6 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
     if (x < 0 && y < 0)
         screen_pointer_pos(&x, &y);
 
-    if (grab_on_keyboard())
-        inter = TRUE;
-    else
-        for (it = acts; it; it = g_slist_next(it)) {
-            a = it->data;
-            if (a->data.any.interactive) {
-                inter = TRUE;
-                break;
-            }
-        }
-
-    if (!inter && button == 0) {
-        /* Ungrab the keyboard before running the action, if it was
-           not from a mouse event.
-
-           We have to do this because a key press causes a passive
-           grab on the keyboard, and so if the action we are running
-           wants to grab the keyboard, it will fail if the button is still
-           held down (which is likely).
-
-           Use the X function not out own, because we're not considering
-           a grab to be in place at all so our function won't try ungrab
-           anything.
-        */
-        XUngrabKeyboard(ob_display, time);
-    }
-
     for (it = acts; it; it = g_slist_next(it)) {
         a = it->data;
 
@@ -1150,6 +1139,33 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
                     if (!keyboard_interactive_grab(state, a->data.any.c, a))
                         continue;
             }
+            else if (!ungrabbed) {
+                /* Ungrab the keyboard before running the action if it's not
+                   interactive.
+
+                   If there is an interactive action going on, then cancel it
+                   to release the keyboard. If not, then call
+                   XUngrabKeyboard().
+
+                   We call XUngrabKeyboard() because a key press causes a
+                   passive grab on the keyboard, and so if program we are
+                   executing wants to grab the keyboard, it will fail if the
+                   button is still held down (which is likely).
+
+                   Use the X function not out own, because we're not
+                   considering a grab to be in place at all so our function
+                   won't try ungrab anything.
+                */
+                if (keyboard_interactively_grabbed())
+                    keyboard_interactive_cancel();
+                else
+                    XUngrabKeyboard(ob_display, time);
+
+                /* We don't the same with XUngrabPointer, even though it can
+                   cause the same problem. But then Press bindings cause
+                   Drag bindings to break.
+                XUngrabPointer(ob_display, time);*/
+            }
 
             /* XXX UGLY HACK race with motion event starting a move and the
                button release gettnig processed first. answer: don't queue
@@ -1211,6 +1227,12 @@ void action_run_string(const gchar *name, struct _ObClient *c, Time time)
     action_run(l, c, 0, time);
 }
 
+void action_debug(union ActionData *data)
+{
+    if (data->debug.string)
+        g_print("%s\n", data->debug.string);
+}
+
 void action_execute(union ActionData *data)
 {
     GError *e = NULL;
@@ -1591,18 +1613,15 @@ void action_send_to_desktop(union ActionData *data)
 
 void action_desktop(union ActionData *data)
 {
-    if (!data->inter.any.interactive ||
-        (!data->inter.cancel && !data->inter.final))
+    /* XXX add the interactive/dialog option back again once the dialog
+       has been made to not use grabs */
+    if (data->desktop.desk < screen_num_desktops ||
+        data->desktop.desk == DESKTOP_ALL)
     {
-        if (data->desktop.desk < screen_num_desktops ||
-            data->desktop.desk == DESKTOP_ALL)
-        {
-            screen_set_desktop(data->desktop.desk, TRUE);
-            if (data->inter.any.interactive)
-                screen_desktop_popup(data->desktop.desk, TRUE);
-        }
-    } else
-        screen_desktop_popup(0, FALSE);
+        screen_set_desktop(data->desktop.desk, TRUE);
+        if (data->inter.any.interactive)
+            screen_desktop_popup(data->desktop.desk, TRUE);
+    }
 }
 
 void action_desktop_dir(union ActionData *data)
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