(*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
(*a)->data.cycle.forward = TRUE;
(*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
(*a)->data.cycle.all_desktops = FALSE;
}
(*a)->data.cycle.forward = FALSE;
(*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
(*a)->data.cycle.all_desktops = FALSE;
}
act->data.cycle.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.cycle.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.cycle.desktop_windows = parse_bool(doc, n);
if ((n = parse_find_node("allDesktops",
node->xmlChildrenNode)))
act->data.cycle.all_desktops = parse_bool(doc, n);
act->data.interdiraction.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.interdiraction.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.interdiraction.desktop_windows =
+ parse_bool(doc, n);
} else if (act->func == action_raise ||
act->func == action_lower ||
act->func == action_raiselower ||
void action_iconify(union ActionData *data)
{
client_action_start(data);
- client_iconify(data->client.any.c, TRUE, TRUE);
+ client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
client_action_end(data);
}
data->desktopdir.inter.any.interactive,
data->desktopdir.inter.final,
data->desktopdir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
if (!data->sendtodir.inter.any.interactive ||
(data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
{
data->sendtodir.inter.any.interactive,
data->sendtodir.inter.final,
data->sendtodir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
if (!data->sendtodir.inter.any.interactive ||
(data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
{
focus_cycle(data->cycle.forward,
data->cycle.all_desktops,
data->cycle.dock_windows,
+ data->cycle.desktop_windows,
data->cycle.linear, data->any.interactive,
data->cycle.dialog,
data->cycle.inter.final, data->cycle.inter.cancel);
focus_directional_cycle(data->interdiraction.direction,
data->interdiraction.dock_windows,
+ data->interdiraction.desktop_windows,
data->any.interactive,
data->interdiraction.dialog,
data->interdiraction.inter.final,
void action_toggle_show_desktop(union ActionData *data)
{
- screen_show_desktop(!screen_showing_desktop, TRUE);
+ screen_show_desktop(!screen_showing_desktop, NULL);
}
void action_show_desktop(union ActionData *data)
{
- screen_show_desktop(TRUE, TRUE);
+ screen_show_desktop(TRUE, NULL);
}
void action_unshow_desktop(union ActionData *data)
{
- screen_show_desktop(FALSE, TRUE);
+ screen_show_desktop(FALSE, NULL);
}
void action_break_chroot(union ActionData *data)