(*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
(*a)->data.cycle.forward = TRUE;
(*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
(*a)->data.cycle.all_desktops = FALSE;
}
(*a)->data.cycle.forward = FALSE;
(*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
(*a)->data.cycle.all_desktops = FALSE;
}
act->data.cycle.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.cycle.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.cycle.desktop_windows = parse_bool(doc, n);
if ((n = parse_find_node("allDesktops",
node->xmlChildrenNode)))
act->data.cycle.all_desktops = parse_bool(doc, n);
act->data.interdiraction.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.interdiraction.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.interdiraction.desktop_windows =
+ parse_bool(doc, n);
} else if (act->func == action_raise ||
act->func == action_lower ||
act->func == action_raiselower ||
void action_iconify(union ActionData *data)
{
client_action_start(data);
- client_iconify(data->client.any.c, TRUE, TRUE);
+ client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
client_action_end(data);
}
data->desktopdir.inter.any.interactive,
data->desktopdir.inter.final,
data->desktopdir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
if (!data->sendtodir.inter.any.interactive ||
- !data->sendtodir.inter.final ||
- data->sendtodir.inter.cancel)
+ (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
{
if (d != screen_desktop) screen_set_desktop(d, TRUE);
}
data->sendtodir.inter.any.interactive,
data->sendtodir.inter.final,
data->sendtodir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
if (!data->sendtodir.inter.any.interactive ||
- !data->sendtodir.inter.final ||
- data->sendtodir.inter.cancel)
+ (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
{
client_set_desktop(c, d, data->sendtodir.follow);
if (data->sendtodir.follow && d != screen_desktop)
client_action_end(data);
}
-static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
+static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
+ gboolean shaded)
{
/* let's make x and y client relative instead of screen relative */
x = x - cx;
|CCCCCCC | A B | DDDDDDD|
| CCCCCCCC | A | | B | DDDDDDDD |
| CCCCCCC A B DDDDDDD |
- - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - -
- | | b c | |
- | west | b move c | east |
- | | b c | |
- - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - -
+ - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
+ | | b c | | sh
+ | west | b move c | east | ad
+ | | b c | | ed
+ - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
| EEEEEEE G H FFFFFFF |
| EEEEEEEE | G | | H | FFFFFFFF |
|EEEEEEE | G H | FFFFFFF|
+---------------------G-------|-------|-------H---------------------+
*/
+ if (shaded) {
+ /* for shaded windows, you can only resize west/east and move */
+ if (b)
+ return prop_atoms.net_wm_moveresize_size_left;
+ if (c)
+ return prop_atoms.net_wm_moveresize_size_right;
+ return prop_atoms.net_wm_moveresize_move;
+ }
+
if (y < A && y >= C)
return prop_atoms.net_wm_moveresize_size_topleft;
else if (y >= A && y >= B && a)
c->area.width + c->frame->size.left +
c->frame->size.right,
c->area.height + c->frame->size.top +
- c->frame->size.bottom));
+ c->frame->size.bottom, c->shaded));
}
moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
focus_cycle(data->cycle.forward,
data->cycle.all_desktops,
data->cycle.dock_windows,
+ data->cycle.desktop_windows,
data->cycle.linear, data->any.interactive,
data->cycle.dialog,
data->cycle.inter.final, data->cycle.inter.cancel);
focus_directional_cycle(data->interdiraction.direction,
data->interdiraction.dock_windows,
+ data->interdiraction.desktop_windows,
data->any.interactive,
data->interdiraction.dialog,
data->interdiraction.inter.final,
void action_toggle_show_desktop(union ActionData *data)
{
- screen_show_desktop(!screen_showing_desktop, TRUE);
+ screen_show_desktop(!screen_showing_desktop, NULL);
}
void action_show_desktop(union ActionData *data)
{
- screen_show_desktop(TRUE, TRUE);
+ screen_show_desktop(TRUE, NULL);
}
void action_unshow_desktop(union ActionData *data)
{
- screen_show_desktop(FALSE, TRUE);
+ screen_show_desktop(FALSE, NULL);
}
void action_break_chroot(union ActionData *data)