+/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
+
+ action.c for the Openbox window manager
+ Copyright (c) 2006 Mikael Magnusson
+ Copyright (c) 2003-2007 Dana Jansens
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ See the COPYING file for a copy of the GNU General Public License.
+*/
+
+#include "debug.h"
#include "client.h"
#include "focus.h"
+#include "moveresize.h"
+#include "menu.h"
+#include "prop.h"
#include "stacking.h"
-#include "frame.h"
#include "screen.h"
#include "action.h"
-#include "dispatch.h"
#include "openbox.h"
-#include "engine.h"
-#include "render/render.h"
+#include "grab.h"
+#include "keyboard.h"
+#include "event.h"
+#include "dock.h"
+#include "config.h"
+#include "mainloop.h"
+#include "startupnotify.h"
+#include "gettext.h"
#include <glib.h>
-Action *action_new(void (*func)(union ActionData *data))
+static void client_action_start(union ActionData *data)
{
- Action *a = g_new0(Action, 1);
- a->func = func;
+}
- /* deal with pointers */
- if (func == action_execute)
- a->data.execute.path = NULL;
+static void client_action_end(union ActionData *data)
+{
+ if (config_focus_follow)
+ if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
+ if (!data->any.button && data->any.c) {
+ event_ignore_all_queued_enters();
+ } else {
+ ObClient *c;
+
+ /* usually this is sorta redundant, but with a press action
+ that moves windows our from under the cursor, the enter
+ event will come as a GrabNotify which is ignored, so this
+ makes a fake enter event
+ */
+ if ((c = client_under_pointer()))
+ event_enter_client(c);
+ }
+ }
+}
+
+typedef struct
+{
+ const gchar *name;
+ void (*func)(union ActionData *);
+ void (*setup)(ObAction **, ObUserAction uact);
+} ActionString;
+
+static ObAction *action_new(void (*func)(union ActionData *data))
+{
+ ObAction *a = g_new0(ObAction, 1);
+ a->ref = 1;
+ a->func = func;
return a;
}
-void action_free(Action *a)
+void action_ref(ObAction *a)
+{
+ ++a->ref;
+}
+
+void action_unref(ObAction *a)
{
if (a == NULL) return;
+ if (--a->ref > 0) return;
+
/* deal with pointers */
if (a->func == action_execute || a->func == action_restart)
g_free(a->data.execute.path);
+ else if (a->func == action_debug)
+ g_free(a->data.debug.string);
+ else if (a->func == action_showmenu)
+ g_free(a->data.showmenu.name);
g_free(a);
}
-Action *action_from_string(char *name)
-{
- Action *a = NULL;
- if (!g_ascii_strcasecmp(name, "execute")) {
- a = action_new(action_execute);
- } else if (!g_ascii_strcasecmp(name, "focus")) {
- a = action_new(action_focus);
- } else if (!g_ascii_strcasecmp(name, "unfocus")) {
- a = action_new(action_unfocus);
- } else if (!g_ascii_strcasecmp(name, "iconify")) {
- a = action_new(action_iconify);
- } else if (!g_ascii_strcasecmp(name, "raise")) {
- a = action_new(action_raise);
- } else if (!g_ascii_strcasecmp(name, "lower")) {
- a = action_new(action_lower);
- } else if (!g_ascii_strcasecmp(name, "focusraise")) {
- a = action_new(action_focusraise);
- } else if (!g_ascii_strcasecmp(name, "close")) {
- a = action_new(action_close);
- } else if (!g_ascii_strcasecmp(name, "kill")) {
- a = action_new(action_kill);
- } else if (!g_ascii_strcasecmp(name, "shadelower")) {
- a = action_new(action_shadelower);
- } else if (!g_ascii_strcasecmp(name, "unshaderaise")) {
- a = action_new(action_unshaderaise);
- } else if (!g_ascii_strcasecmp(name, "shade")) {
- a = action_new(action_shade);
- } else if (!g_ascii_strcasecmp(name, "unshade")) {
- a = action_new(action_unshade);
- } else if (!g_ascii_strcasecmp(name, "toggleshade")) {
- a = action_new(action_toggle_shade);
- } else if (!g_ascii_strcasecmp(name, "toggleomnipresent")) {
- a = action_new(action_toggle_omnipresent);
- } else if (!g_ascii_strcasecmp(name, "moverelativehorz")) {
- a = action_new(action_move_relative_horz);
- } else if (!g_ascii_strcasecmp(name, "moverelativevert")) {
- a = action_new(action_move_relative_vert);
- } else if (!g_ascii_strcasecmp(name, "resizerelativehorz")) {
- a = action_new(action_resize_relative_horz);
- } else if (!g_ascii_strcasecmp(name, "resizerelativevert")) {
- a = action_new(action_resize_relative_vert);
- } else if (!g_ascii_strcasecmp(name, "maximizefull")) {
- a = action_new(action_maximize_full);
- } else if (!g_ascii_strcasecmp(name, "unmaximizefull")) {
- a = action_new(action_unmaximize_full);
- } else if (!g_ascii_strcasecmp(name, "togglemaximizefull")) {
- a = action_new(action_toggle_maximize_full);
- } else if (!g_ascii_strcasecmp(name, "maximizehorz")) {
- a = action_new(action_maximize_horz);
- } else if (!g_ascii_strcasecmp(name, "unmaximizehorz")) {
- a = action_new(action_unmaximize_horz);
- } else if (!g_ascii_strcasecmp(name, "togglemaximizehorz")) {
- a = action_new(action_toggle_maximize_horz);
- } else if (!g_ascii_strcasecmp(name, "maximizevert")) {
- a = action_new(action_maximize_vert);
- } else if (!g_ascii_strcasecmp(name, "unmaximizevert")) {
- a = action_new(action_unmaximize_vert);
- } else if (!g_ascii_strcasecmp(name, "togglemaximizevert")) {
- a = action_new(action_toggle_maximize_vert);
- } else if (!g_ascii_strcasecmp(name, "sendtodesktop")) {
- a = action_new(action_send_to_desktop);
- a->data.sendto.follow = TRUE;
- } else if (!g_ascii_strcasecmp(name, "sendtonextdesktop")) {
- a = action_new(action_send_to_next_desktop);
- a->data.sendtonextprev.wrap = FALSE;
- a->data.sendtonextprev.follow = TRUE;
- } else if (!g_ascii_strcasecmp(name, "sendtonextdesktopwrap")) {
- a = action_new(action_send_to_next_desktop);
- a->data.sendtonextprev.wrap = TRUE;
- a->data.sendtonextprev.follow = TRUE;
- } else if (!g_ascii_strcasecmp(name, "sendtopreviousdesktop")) {
- a = action_new(action_send_to_previous_desktop);
- a->data.sendtonextprev.wrap = FALSE;
- a->data.sendtonextprev.follow = TRUE;
- } else if (!g_ascii_strcasecmp(name, "sendtopreviousdesktopwrap")) {
- a = action_new(action_send_to_previous_desktop);
- a->data.sendtonextprev.wrap = TRUE;
- a->data.sendtonextprev.follow = TRUE;
- } else if (!g_ascii_strcasecmp(name, "desktop")) {
- a = action_new(action_desktop);
- } else if (!g_ascii_strcasecmp(name, "nextdesktop")) {
- a = action_new(action_next_desktop);
- a->data.nextprevdesktop.wrap = FALSE;
- } else if (!g_ascii_strcasecmp(name, "nextdesktopwrap")) {
- a = action_new(action_next_desktop);
- a->data.nextprevdesktop.wrap = TRUE;
- } else if (!g_ascii_strcasecmp(name, "previousdesktop")) {
- a = action_new(action_previous_desktop);
- a->data.nextprevdesktop.wrap = FALSE;
- } else if (!g_ascii_strcasecmp(name, "previousdesktopwrap")) {
- a = action_new(action_previous_desktop);
- a->data.nextprevdesktop.wrap = TRUE;
- } else if (!g_ascii_strcasecmp(name, "nextdesktopcolumn")) {
- a = action_new(action_next_desktop_column);
- a->data.nextprevdesktop.wrap = FALSE;
- } else if (!g_ascii_strcasecmp(name, "nextdesktopcolumnwrap")) {
- a = action_new(action_next_desktop_column);
- a->data.nextprevdesktop.wrap = TRUE;
- } else if (!g_ascii_strcasecmp(name, "previousdesktopcolumn")) {
- a = action_new(action_previous_desktop_column);
- a->data.nextprevdesktop.wrap = FALSE;
- } else if (!g_ascii_strcasecmp(name, "previousdesktopcolumnwrap")) {
- a = action_new(action_previous_desktop_column);
- a->data.nextprevdesktop.wrap = TRUE;
- } else if (!g_ascii_strcasecmp(name, "nextdesktoprow")) {
- a = action_new(action_next_desktop_row);
- a->data.nextprevdesktop.wrap = FALSE;
- } else if (!g_ascii_strcasecmp(name, "nextdesktoprowwrap")) {
- a = action_new(action_next_desktop_row);
- a->data.nextprevdesktop.wrap = TRUE;
- } else if (!g_ascii_strcasecmp(name, "previousdesktoprow")) {
- a = action_new(action_previous_desktop_row);
- a->data.nextprevdesktop.wrap = FALSE;
- } else if (!g_ascii_strcasecmp(name, "previousdesktoprowwrap")) {
- a = action_new(action_previous_desktop_row);
- a->data.nextprevdesktop.wrap = TRUE;
- } else if (!g_ascii_strcasecmp(name, "toggledecorations")) {
- a = action_new(action_toggle_decorations);
- } else if (!g_ascii_strcasecmp(name, "move")) {
- a = action_new(action_move);
- } else if (!g_ascii_strcasecmp(name, "resize")) {
- a = action_new(action_resize);
- } else if (!g_ascii_strcasecmp(name, "restart")) {
- a = action_new(action_restart);
- } else if (!g_ascii_strcasecmp(name, "exit")) {
- a = action_new(action_exit);
- } else if (!g_ascii_strcasecmp(name, "showmenu")) {
- a = action_new(action_showmenu);
- } else if (!g_ascii_strcasecmp(name, "nextwindowlinear")) {
- a = action_new(action_cycle_windows);
- a->data.cycle.linear = TRUE;
- a->data.cycle.forward = TRUE;
- } else if (!g_ascii_strcasecmp(name, "previouswindowlinear")) {
- a = action_new(action_cycle_windows);
- a->data.cycle.linear = TRUE;
- a->data.cycle.forward = FALSE;
- } else if (!g_ascii_strcasecmp(name, "nextwindow")) {
- a = action_new(action_cycle_windows);
- a->data.cycle.linear = FALSE;
- a->data.cycle.forward = TRUE;
- } else if (!g_ascii_strcasecmp(name, "previouswindow")) {
- a = action_new(action_cycle_windows);
- a->data.cycle.linear = FALSE;
- a->data.cycle.forward = FALSE;
+ObAction* action_copy(const ObAction *src)
+{
+ ObAction *a = action_new(src->func);
+
+ a->data = src->data;
+
+ /* deal with pointers */
+ if (a->func == action_execute || a->func == action_restart)
+ a->data.execute.path = g_strdup(a->data.execute.path);
+ else if (a->func == action_debug)
+ a->data.debug.string = g_strdup(a->data.debug.string);
+ else if (a->func == action_showmenu)
+ a->data.showmenu.name = g_strdup(a->data.showmenu.name);
+
+ return a;
+}
+
+void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.interdiraction.inter.any.interactive = TRUE;
+ (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
+ (*a)->data.interdiraction.dialog = TRUE;
+ (*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
+}
+
+void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendto.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
+ (*a)->data.sendtodir.linear = TRUE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
+ (*a)->data.sendtodir.linear = TRUE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
+ (*a)->data.sendtodir.linear = FALSE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
+ (*a)->data.sendtodir.linear = FALSE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
+ (*a)->data.sendtodir.linear = FALSE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.sendtodir.inter.any.interactive = TRUE;
+ (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
+ (*a)->data.sendtodir.linear = FALSE;
+ (*a)->data.sendtodir.wrap = TRUE;
+ (*a)->data.sendtodir.follow = TRUE;
+}
+
+void setup_action_desktop(ObAction **a, ObUserAction uact)
+{
+/*
+ (*a)->data.desktop.inter.any.interactive = FALSE;
+*/
+}
+
+void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
+ (*a)->data.desktopdir.linear = TRUE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_next(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
+ (*a)->data.desktopdir.linear = TRUE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_left(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
+ (*a)->data.desktopdir.linear = FALSE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_right(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
+ (*a)->data.desktopdir.linear = FALSE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_up(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
+ (*a)->data.desktopdir.linear = FALSE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_desktop_down(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.desktopdir.inter.any.interactive = TRUE;
+ (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
+ (*a)->data.desktopdir.linear = FALSE;
+ (*a)->data.desktopdir.wrap = TRUE;
+}
+
+void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.cycle.inter.any.interactive = TRUE;
+ (*a)->data.cycle.linear = FALSE;
+ (*a)->data.cycle.forward = TRUE;
+ (*a)->data.cycle.dialog = TRUE;
+ (*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
+ (*a)->data.cycle.all_desktops = FALSE;
+}
+
+void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.cycle.inter.any.interactive = TRUE;
+ (*a)->data.cycle.linear = FALSE;
+ (*a)->data.cycle.forward = FALSE;
+ (*a)->data.cycle.dialog = TRUE;
+ (*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
+ (*a)->data.cycle.all_desktops = FALSE;
+}
+
+void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
+ (*a)->data.diraction.hang = TRUE;
+}
+
+void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+ (*a)->data.diraction.hang = TRUE;
+}
+
+void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_EAST;
+ (*a)->data.diraction.hang = TRUE;
+}
+
+void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+ (*a)->data.diraction.hang = TRUE;
+}
+
+void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
+ (*a)->data.diraction.hang = FALSE;
+}
+
+void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+ (*a)->data.diraction.hang = FALSE;
+}
+
+void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_EAST;
+ (*a)->data.diraction.hang = FALSE;
+}
+
+void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+ (*a)->data.diraction.hang = FALSE;
+}
+
+void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
+}
+
+void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+}
+
+void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_EAST;
+}
+
+void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+}
+
+void setup_action_top_layer(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.layer.layer = 1;
+}
+
+void setup_action_normal_layer(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.layer.layer = 0;
+}
+
+void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.layer.layer = -1;
+}
+
+void setup_action_move(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.moveresize.keyboard =
+ (uact == OB_USER_ACTION_NONE ||
+ uact == OB_USER_ACTION_KEYBOARD_KEY ||
+ uact == OB_USER_ACTION_MENU_SELECTION);
+ (*a)->data.moveresize.corner = 0;
+}
+
+void setup_action_resize(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+ (*a)->data.moveresize.keyboard =
+ (uact == OB_USER_ACTION_NONE ||
+ uact == OB_USER_ACTION_KEYBOARD_KEY ||
+ uact == OB_USER_ACTION_MENU_SELECTION);
+ (*a)->data.moveresize.corner = 0;
+}
+
+void setup_action_showmenu(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
+ /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
+ assumptions that there is only one menu (and submenus) open at
+ a time! */
+ if (uact == OB_USER_ACTION_MENU_SELECTION) {
+ action_unref(*a);
+ *a = NULL;
}
-
+}
+
+void setup_action_focus(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
+}
+
+void setup_client_action(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+}
+
+ActionString actionstrings[] =
+{
+ {
+ "debug",
+ action_debug,
+ NULL
+ },
+ {
+ "execute",
+ action_execute,
+ NULL
+ },
+ {
+ "directionalfocusnorth",
+ action_directional_focus,
+ setup_action_directional_focus_north
+ },
+ {
+ "directionalfocuseast",
+ action_directional_focus,
+ setup_action_directional_focus_east
+ },
+ {
+ "directionalfocussouth",
+ action_directional_focus,
+ setup_action_directional_focus_south
+ },
+ {
+ "directionalfocuswest",
+ action_directional_focus,
+ setup_action_directional_focus_west
+ },
+ {
+ "directionalfocusnortheast",
+ action_directional_focus,
+ setup_action_directional_focus_northeast
+ },
+ {
+ "directionalfocussoutheast",
+ action_directional_focus,
+ setup_action_directional_focus_southeast
+ },
+ {
+ "directionalfocussouthwest",
+ action_directional_focus,
+ setup_action_directional_focus_southwest
+ },
+ {
+ "directionalfocusnorthwest",
+ action_directional_focus,
+ setup_action_directional_focus_northwest
+ },
+ {
+ "activate",
+ action_activate,
+ setup_action_focus
+ },
+ {
+ "focus",
+ action_focus,
+ setup_action_focus
+ },
+ {
+ "unfocus",
+ action_unfocus,
+ setup_client_action
+ },
+ {
+ "iconify",
+ action_iconify,
+ setup_client_action
+ },
+ {
+ "focustobottom",
+ action_focus_order_to_bottom,
+ setup_client_action
+ },
+ {
+ "raiselower",
+ action_raiselower,
+ setup_client_action
+ },
+ {
+ "raise",
+ action_raise,
+ setup_client_action
+ },
+ {
+ "lower",
+ action_lower,
+ setup_client_action
+ },
+ {
+ "close",
+ action_close,
+ setup_client_action
+ },
+ {
+ "kill",
+ action_kill,
+ setup_client_action
+ },
+ {
+ "shadelower",
+ action_shadelower,
+ setup_client_action
+ },
+ {
+ "unshaderaise",
+ action_unshaderaise,
+ setup_client_action
+ },
+ {
+ "shade",
+ action_shade,
+ setup_client_action
+ },
+ {
+ "unshade",
+ action_unshade,
+ setup_client_action
+ },
+ {
+ "toggleshade",
+ action_toggle_shade,
+ setup_client_action
+ },
+ {
+ "toggleomnipresent",
+ action_toggle_omnipresent,
+ setup_client_action
+ },
+ {
+ "moverelativehorz",
+ action_move_relative_horz,
+ setup_client_action
+ },
+ {
+ "moverelativevert",
+ action_move_relative_vert,
+ setup_client_action
+ },
+ {
+ "movetocenter",
+ action_move_to_center,
+ setup_client_action
+ },
+ {
+ "resizerelativehorz",
+ action_resize_relative_horz,
+ setup_client_action
+ },
+ {
+ "resizerelativevert",
+ action_resize_relative_vert,
+ setup_client_action
+ },
+ {
+ "moverelative",
+ action_move_relative,
+ setup_client_action
+ },
+ {
+ "resizerelative",
+ action_resize_relative,
+ setup_client_action
+ },
+ {
+ "maximizefull",
+ action_maximize_full,
+ setup_client_action
+ },
+ {
+ "unmaximizefull",
+ action_unmaximize_full,
+ setup_client_action
+ },
+ {
+ "togglemaximizefull",
+ action_toggle_maximize_full,
+ setup_client_action
+ },
+ {
+ "maximizehorz",
+ action_maximize_horz,
+ setup_client_action
+ },
+ {
+ "unmaximizehorz",
+ action_unmaximize_horz,
+ setup_client_action
+ },
+ {
+ "togglemaximizehorz",
+ action_toggle_maximize_horz,
+ setup_client_action
+ },
+ {
+ "maximizevert",
+ action_maximize_vert,
+ setup_client_action
+ },
+ {
+ "unmaximizevert",
+ action_unmaximize_vert,
+ setup_client_action
+ },
+ {
+ "togglemaximizevert",
+ action_toggle_maximize_vert,
+ setup_client_action
+ },
+ {
+ "togglefullscreen",
+ action_toggle_fullscreen,
+ setup_client_action
+ },
+ {
+ "sendtodesktop",
+ action_send_to_desktop,
+ setup_action_send_to_desktop
+ },
+ {
+ "sendtodesktopnext",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_next
+ },
+ {
+ "sendtodesktopprevious",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_prev
+ },
+ {
+ "sendtodesktopright",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_right
+ },
+ {
+ "sendtodesktopleft",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_left
+ },
+ {
+ "sendtodesktopup",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_up
+ },
+ {
+ "sendtodesktopdown",
+ action_send_to_desktop_dir,
+ setup_action_send_to_desktop_down
+ },
+ {
+ "desktop",
+ action_desktop,
+ setup_action_desktop
+ },
+ {
+ "desktopnext",
+ action_desktop_dir,
+ setup_action_desktop_next
+ },
+ {
+ "desktopprevious",
+ action_desktop_dir,
+ setup_action_desktop_prev
+ },
+ {
+ "desktopright",
+ action_desktop_dir,
+ setup_action_desktop_right
+ },
+ {
+ "desktopleft",
+ action_desktop_dir,
+ setup_action_desktop_left
+ },
+ {
+ "desktopup",
+ action_desktop_dir,
+ setup_action_desktop_up
+ },
+ {
+ "desktopdown",
+ action_desktop_dir,
+ setup_action_desktop_down
+ },
+ {
+ "toggledecorations",
+ action_toggle_decorations,
+ setup_client_action
+ },
+ {
+ "move",
+ action_move,
+ setup_action_move
+ },
+ {
+ "resize",
+ action_resize,
+ setup_action_resize
+ },
+ {
+ "toggledockautohide",
+ action_toggle_dockautohide,
+ NULL
+ },
+ {
+ "toggleshowdesktop",
+ action_toggle_show_desktop,
+ NULL
+ },
+ {
+ "showdesktop",
+ action_show_desktop,
+ NULL
+ },
+ {
+ "unshowdesktop",
+ action_unshow_desktop,
+ NULL
+ },
+ {
+ "desktoplast",
+ action_desktop_last,
+ NULL
+ },
+ {
+ "reconfigure",
+ action_reconfigure,
+ NULL
+ },
+ {
+ "restart",
+ action_restart,
+ NULL
+ },
+ {
+ "exit",
+ action_exit,
+ NULL
+ },
+ {
+ "showmenu",
+ action_showmenu,
+ setup_action_showmenu
+ },
+ {
+ "sendtotoplayer",
+ action_send_to_layer,
+ setup_action_top_layer
+ },
+ {
+ "togglealwaysontop",
+ action_toggle_layer,
+ setup_action_top_layer
+ },
+ {
+ "sendtonormallayer",
+ action_send_to_layer,
+ setup_action_normal_layer
+ },
+ {
+ "sendtobottomlayer",
+ action_send_to_layer,
+ setup_action_bottom_layer
+ },
+ {
+ "togglealwaysonbottom",
+ action_toggle_layer,
+ setup_action_bottom_layer
+ },
+ {
+ "nextwindow",
+ action_cycle_windows,
+ setup_action_cycle_windows_next
+ },
+ {
+ "previouswindow",
+ action_cycle_windows,
+ setup_action_cycle_windows_previous
+ },
+ {
+ "movefromedgenorth",
+ action_movetoedge,
+ setup_action_movefromedge_north
+ },
+ {
+ "movefromedgesouth",
+ action_movetoedge,
+ setup_action_movefromedge_south
+ },
+ {
+ "movefromedgewest",
+ action_movetoedge,
+ setup_action_movefromedge_west
+ },
+ {
+ "movefromedgeeast",
+ action_movetoedge,
+ setup_action_movefromedge_east
+ },
+ {
+ "movetoedgenorth",
+ action_movetoedge,
+ setup_action_movetoedge_north
+ },
+ {
+ "movetoedgesouth",
+ action_movetoedge,
+ setup_action_movetoedge_south
+ },
+ {
+ "movetoedgewest",
+ action_movetoedge,
+ setup_action_movetoedge_west
+ },
+ {
+ "movetoedgeeast",
+ action_movetoedge,
+ setup_action_movetoedge_east
+ },
+ {
+ "growtoedgenorth",
+ action_growtoedge,
+ setup_action_growtoedge_north
+ },
+ {
+ "growtoedgesouth",
+ action_growtoedge,
+ setup_action_growtoedge_south
+ },
+ {
+ "growtoedgewest",
+ action_growtoedge,
+ setup_action_growtoedge_west
+ },
+ {
+ "growtoedgeeast",
+ action_growtoedge,
+ setup_action_growtoedge_east
+ },
+ {
+ "breakchroot",
+ action_break_chroot,
+ NULL
+ },
+ {
+ NULL,
+ NULL,
+ NULL
+ }
+};
+
+/* only key bindings can be interactive. thus saith the xor.
+ because of how the mouse is grabbed, mouse events dont even get
+ read during interactive events, so no dice! >:) */
+#define INTERACTIVE_LIMIT(a, uact) \
+ if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
+ a->data.any.interactive = FALSE;
+
+ObAction *action_from_string(const gchar *name, ObUserAction uact)
+{
+ ObAction *a = NULL;
+ gboolean exist = FALSE;
+ gint i;
+
+ for (i = 0; actionstrings[i].name; i++)
+ if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
+ exist = TRUE;
+ a = action_new(actionstrings[i].func);
+ if (actionstrings[i].setup)
+ actionstrings[i].setup(&a, uact);
+ if (a)
+ INTERACTIVE_LIMIT(a, uact);
+ break;
+ }
+ if (!exist)
+ g_message(_("Invalid action '%s' requested. No such action exists."),
+ name);
+ if (!a)
+ g_message(_("Invalid use of action '%s'. Action will be ignored."),
+ name);
return a;
}
+ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
+ ObUserAction uact)
+{
+ gchar *actname;
+ ObAction *act = NULL;
+ xmlNodePtr n;
+
+ if (parse_attr_string("name", node, &actname)) {
+ if ((act = action_from_string(actname, uact))) {
+ if (act->func == action_execute || act->func == action_restart) {
+ if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
+ gchar *s = parse_string(doc, n);
+ act->data.execute.path = parse_expand_tilde(s);
+ g_free(s);
+ }
+ if ((n = parse_find_node("startupnotify", node->xmlChildrenNode))) {
+ xmlNodePtr m;
+ if ((m = parse_find_node("enabled", n->xmlChildrenNode)))
+ act->data.execute.startupnotify = parse_bool(doc, m);
+ if ((m = parse_find_node("name", n->xmlChildrenNode)))
+ act->data.execute.name = parse_string(doc, m);
+ if ((m = parse_find_node("icon", n->xmlChildrenNode)))
+ act->data.execute.icon_name = parse_string(doc, m);
+ }
+ } else if (act->func == action_debug) {
+ if ((n = parse_find_node("string", node->xmlChildrenNode)))
+ act->data.debug.string = parse_string(doc, n);
+ } else if (act->func == action_showmenu) {
+ if ((n = parse_find_node("menu", node->xmlChildrenNode)))
+ act->data.showmenu.name = parse_string(doc, n);
+ } else if (act->func == action_move_relative_horz ||
+ act->func == action_move_relative_vert ||
+ act->func == action_resize_relative_horz ||
+ act->func == action_resize_relative_vert) {
+ if ((n = parse_find_node("delta", node->xmlChildrenNode)))
+ act->data.relative.deltax = parse_int(doc, n);
+ } else if (act->func == action_move_relative) {
+ if ((n = parse_find_node("x", node->xmlChildrenNode)))
+ act->data.relative.deltax = parse_int(doc, n);
+ if ((n = parse_find_node("y", node->xmlChildrenNode)))
+ act->data.relative.deltay = parse_int(doc, n);
+ } else if (act->func == action_resize_relative) {
+ if ((n = parse_find_node("left", node->xmlChildrenNode)))
+ act->data.relative.deltaxl = parse_int(doc, n);
+ if ((n = parse_find_node("up", node->xmlChildrenNode)))
+ act->data.relative.deltayu = parse_int(doc, n);
+ if ((n = parse_find_node("right", node->xmlChildrenNode)))
+ act->data.relative.deltax = parse_int(doc, n);
+ if ((n = parse_find_node("down", node->xmlChildrenNode)))
+ act->data.relative.deltay = parse_int(doc, n);
+ } else if (act->func == action_desktop) {
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.desktop.desk = parse_int(doc, n);
+ if (act->data.desktop.desk > 0) act->data.desktop.desk--;
+/*
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.desktop.inter.any.interactive =
+ parse_bool(doc, n);
+*/
+ } else if (act->func == action_send_to_desktop) {
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.sendto.desk = parse_int(doc, n);
+ if (act->data.sendto.desk > 0) act->data.sendto.desk--;
+ if ((n = parse_find_node("follow", node->xmlChildrenNode)))
+ act->data.sendto.follow = parse_bool(doc, n);
+ } else if (act->func == action_desktop_dir) {
+ if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
+ act->data.desktopdir.wrap = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.desktopdir.inter.any.interactive =
+ parse_bool(doc, n);
+ } else if (act->func == action_send_to_desktop_dir) {
+ if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
+ act->data.sendtodir.wrap = parse_bool(doc, n);
+ if ((n = parse_find_node("follow", node->xmlChildrenNode)))
+ act->data.sendtodir.follow = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.sendtodir.inter.any.interactive =
+ parse_bool(doc, n);
+ } else if (act->func == action_activate) {
+ if ((n = parse_find_node("here", node->xmlChildrenNode)))
+ act->data.activate.here = parse_bool(doc, n);
+ } else if (act->func == action_cycle_windows) {
+ if ((n = parse_find_node("linear", node->xmlChildrenNode)))
+ act->data.cycle.linear = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.cycle.dialog = parse_bool(doc, n);
+ if ((n = parse_find_node("panels", node->xmlChildrenNode)))
+ act->data.cycle.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.cycle.desktop_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("allDesktops",
+ node->xmlChildrenNode)))
+ act->data.cycle.all_desktops = parse_bool(doc, n);
+ } else if (act->func == action_directional_focus) {
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.interdiraction.dialog = parse_bool(doc, n);
+ if ((n = parse_find_node("panels", node->xmlChildrenNode)))
+ act->data.interdiraction.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.interdiraction.desktop_windows =
+ parse_bool(doc, n);
+ } else if (act->func == action_resize) {
+ if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
+ gchar *s = parse_string(doc, n);
+ if (!g_ascii_strcasecmp(s, "top"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_top;
+ else if (!g_ascii_strcasecmp(s, "bottom"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottom;
+ else if (!g_ascii_strcasecmp(s, "left"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_left;
+ else if (!g_ascii_strcasecmp(s, "right"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_right;
+ else if (!g_ascii_strcasecmp(s, "topleft"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_topleft;
+ else if (!g_ascii_strcasecmp(s, "topright"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_topright;
+ else if (!g_ascii_strcasecmp(s, "bottomleft"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottomleft;
+ else if (!g_ascii_strcasecmp(s, "bottomright"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottomright;
+ g_free(s);
+ }
+ } else if (act->func == action_raise ||
+ act->func == action_lower ||
+ act->func == action_raiselower ||
+ act->func == action_shadelower ||
+ act->func == action_unshaderaise) {
+ }
+ INTERACTIVE_LIMIT(act, uact);
+ }
+ g_free(actname);
+ }
+ return act;
+}
+
+void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
+ guint state, guint button, gint x, gint y, Time time,
+ gboolean cancel, gboolean done)
+{
+ GSList *it;
+ ObAction *a;
+
+ if (!acts)
+ return;
+
+ if (x < 0 && y < 0)
+ screen_pointer_pos(&x, &y);
+
+ for (it = acts; it; it = g_slist_next(it)) {
+ a = it->data;
+
+ if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
+ a->data.any.c = a->data.any.client_action ? c : NULL;
+ a->data.any.context = context;
+ a->data.any.x = x;
+ a->data.any.y = y;
+
+ a->data.any.button = button;
+
+ a->data.any.time = time;
+
+ if (a->data.any.interactive) {
+ a->data.inter.cancel = cancel;
+ a->data.inter.final = done;
+ if (!(cancel || done))
+ if (!keyboard_interactive_grab(state, a->data.any.c, a))
+ continue;
+ }
+
+ /* XXX UGLY HACK race with motion event starting a move and the
+ button release gettnig processed first. answer: don't queue
+ moveresize starts. UGLY HACK XXX
+
+ XXX ALSO don't queue showmenu events, because on button press
+ events we need to know if a mouse grab is going to take place,
+ and set the button to 0, so that later motion events don't think
+ that a drag is going on. since showmenu grabs the pointer..
+ */
+ if (a->data.any.interactive || a->func == action_move ||
+ a->func == action_resize || a->func == action_showmenu)
+ {
+ /* interactive actions are not queued */
+ a->func(&a->data);
+ } else if (c &&
+ (context == OB_FRAME_CONTEXT_CLIENT ||
+ (c->type == OB_CLIENT_TYPE_DESKTOP &&
+ context == OB_FRAME_CONTEXT_DESKTOP)) &&
+ (a->func == action_focus ||
+ a->func == action_activate ||
+ a->func == action_showmenu))
+ {
+ /* XXX MORE UGLY HACK
+ actions from clicks on client windows are NOT queued.
+ this solves the mysterious click-and-drag-doesnt-work
+ problem. it was because the window gets focused and stuff
+ after the button event has already been passed through. i
+ dont really know why it should care but it does and it makes
+ a difference.
+
+ however this very bogus ! !
+ we want to send the button press to the window BEFORE
+ we do the action because the action might move the windows
+ (eg change desktops) and then the button press ends up on
+ the completely wrong window !
+ so, this is just for that bug, and it will only NOT queue it
+ if it is a focusing action that can be used with the mouse
+ pointer. ugh.
+
+ also with the menus, there is a race going on. if the
+ desktop wants to pop up a menu, and we do to, we send them
+ the button before we pop up the menu, so they pop up their
+ menu first. but not always. if we pop up our menu before
+ sending them the button press, then the result is
+ deterministic. yay.
+ */
+ a->func(&a->data);
+ } else
+ ob_main_loop_queue_action(ob_main_loop, a);
+ }
+ }
+}
+
+void action_run_string(const gchar *name, struct _ObClient *c, Time time)
+{
+ ObAction *a;
+ GSList *l;
+
+ a = action_from_string(name, OB_USER_ACTION_NONE);
+ g_assert(a);
+
+ l = g_slist_append(NULL, a);
+
+ action_run(l, c, 0, time);
+}
+
+void action_debug(union ActionData *data)
+{
+ if (data->debug.string)
+ g_print("%s\n", data->debug.string);
+}
+
void action_execute(union ActionData *data)
{
GError *e = NULL;
- if (data->execute.path)
- if (!g_spawn_command_line_async(data->execute.path, &e)) {
- g_warning("failed to execute '%s': %s",
- data->execute.path, e->message);
+ gchar *cmd, **argv = 0;
+ if (data->execute.path) {
+ cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
+ if (cmd) {
+ /* If there is an interactive action going on, then cancel it
+ to release the keyboard, so that the run application
+ can grab the keyboard if it wants to. */
+ if (keyboard_interactively_grabbed())
+ keyboard_interactive_cancel();
+
+ if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
+ g_message(_("Failed to execute '%s': %s"),
+ cmd, e->message);
+ g_error_free(e);
+ } else if (data->execute.startupnotify) {
+ gchar *program;
+
+ program = g_path_get_basename(argv[0]);
+ /* sets up the environment */
+ sn_setup_spawn_environment(program,
+ data->execute.name,
+ data->execute.icon_name,
+ /* launch it on the current
+ desktop */
+ screen_desktop,
+ data->execute.any.time);
+ if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
+ G_SPAWN_DO_NOT_REAP_CHILD,
+ NULL, NULL, NULL, &e)) {
+ g_message(_("Failed to execute '%s': %s"),
+ cmd, e->message);
+ g_error_free(e);
+ sn_spawn_cancel();
+ }
+ unsetenv("DESKTOP_STARTUP_ID");
+ g_free(program);
+ g_strfreev(argv);
+ } else {
+ if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
+ G_SPAWN_DO_NOT_REAP_CHILD,
+ NULL, NULL, NULL, &e))
+ {
+ g_message(_("Failed to execute '%s': %s"),
+ cmd, e->message);
+ g_error_free(e);
+ }
+ g_strfreev(argv);
+ }
+ g_free(cmd);
+ } else {
+ g_message(_("Failed to convert the path '%s' from utf8"),
+ data->execute.path);
+ }
+ }
+}
+
+void action_activate(union ActionData *data)
+{
+ if (data->client.any.c) {
+ if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
+ (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
+ data->any.context != OB_FRAME_CONTEXT_FRAME))
+ {
+ /* if using focus_delay, stop the timer now so that focus doesn't
+ go moving on us */
+ event_halt_focus_delay();
+
+ client_activate(data->activate.any.c, data->activate.here, TRUE);
}
+ } else {
+ /* focus action on something other than a client, make keybindings
+ work for this openbox instance, but don't focus any specific client
+ */
+ focus_nothing();
+ }
}
void action_focus(union ActionData *data)
{
- if (data->client.c)
- client_focus(data->client.c);
+ if (data->client.any.c) {
+ if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
+ (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
+ data->any.context != OB_FRAME_CONTEXT_FRAME))
+ {
+ /* if using focus_delay, stop the timer now so that focus doesn't
+ go moving on us */
+ event_halt_focus_delay();
+
+ client_focus(data->client.any.c);
+ }
+ } else {
+ /* focus action on something other than a client, make keybindings
+ work for this openbox instance, but don't focus any specific client
+ */
+ focus_nothing();
+ }
}
void action_unfocus (union ActionData *data)
{
- if (data->client.c)
- client_unfocus(data->client.c);
+ if (data->client.any.c == focus_client)
+ focus_fallback(FALSE);
}
void action_iconify(union ActionData *data)
{
- if (data->client.c)
- client_iconify(data->client.c, TRUE, TRUE);
+ client_action_start(data);
+ client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
+ client_action_end(data);
}
-void action_focusraise(union ActionData *data)
+void action_focus_order_to_bottom(union ActionData *data)
{
- if (data->client.c) {
- client_focus(data->client.c);
- stacking_raise(data->client.c);
+ focus_order_to_bottom(data->client.any.c);
+}
+
+void action_raiselower(union ActionData *data)
+{
+ ObClient *c = data->client.any.c;
+ GList *it;
+ gboolean raise = FALSE;
+
+ for (it = stacking_list; it; it = g_list_next(it)) {
+ if (WINDOW_IS_CLIENT(it->data)) {
+ ObClient *cit = it->data;
+
+ if (cit == c) break;
+ if (client_normal(cit) == client_normal(c) &&
+ cit->layer == c->layer &&
+ cit->frame->visible &&
+ !client_search_transient(c, cit))
+ {
+ if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
+ raise = TRUE;
+ break;
+ }
+ }
+ }
}
+
+ if (raise)
+ action_raise(data);
+ else
+ action_lower(data);
}
void action_raise(union ActionData *data)
{
- if (data->client.c)
- stacking_raise(data->client.c);
+ client_action_start(data);
+ stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
+ client_action_end(data);
}
void action_unshaderaise(union ActionData *data)
{
- if (data->client.c) {
- if (data->client.c->shaded)
- client_shade(data->client.c, FALSE);
- else
- stacking_raise(data->client.c);
- }
+ if (data->client.any.c->shaded)
+ action_unshade(data);
+ else
+ action_raise(data);
}
void action_shadelower(union ActionData *data)
{
- if (data->client.c) {
- if (data->client.c->shaded)
- stacking_lower(data->client.c);
- else
- client_shade(data->client.c, TRUE);
- }
+ if (data->client.any.c->shaded)
+ action_lower(data);
+ else
+ action_shade(data);
}
void action_lower(union ActionData *data)
{
- if (data->client.c)
- stacking_lower(data->client.c);
+ client_action_start(data);
+ stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
+ client_action_end(data);
}
void action_close(union ActionData *data)
{
- if (data->client.c)
- client_close(data->client.c);
+ client_close(data->client.any.c);
}
void action_kill(union ActionData *data)
{
- if (data->client.c)
- client_kill(data->client.c);
+ client_kill(data->client.any.c);
}
void action_shade(union ActionData *data)
{
- if (data->client.c)
- client_shade(data->client.c, TRUE);
+ client_action_start(data);
+ client_shade(data->client.any.c, TRUE);
+ client_action_end(data);
}
void action_unshade(union ActionData *data)
{
- if (data->client.c)
- client_shade(data->client.c, FALSE);
+ client_action_start(data);
+ client_shade(data->client.any.c, FALSE);
+ client_action_end(data);
}
void action_toggle_shade(union ActionData *data)
{
- if (data->client.c)
- client_shade(data->client.c, !data->client.c->shaded);
+ client_action_start(data);
+ client_shade(data->client.any.c, !data->client.any.c->shaded);
+ client_action_end(data);
}
void action_toggle_omnipresent(union ActionData *data)
{
- if (data->client.c)
- client_set_desktop(data->client.c,
- data->client.c->desktop == DESKTOP_ALL ?
- screen_desktop : DESKTOP_ALL, FALSE);
+ client_set_desktop(data->client.any.c,
+ data->client.any.c->desktop == DESKTOP_ALL ?
+ screen_desktop : DESKTOP_ALL, FALSE);
}
void action_move_relative_horz(union ActionData *data)
{
- Client *c = data->relative.c;
- if (c)
- client_configure(c, Corner_TopLeft,
- c->area.x + data->relative.delta, c->area.y,
- c->area.width, c->area.height, TRUE, TRUE);
+ ObClient *c = data->relative.any.c;
+ client_action_start(data);
+ client_move(c, c->area.x + data->relative.deltax, c->area.y);
+ client_action_end(data);
}
void action_move_relative_vert(union ActionData *data)
{
- Client *c = data->relative.c;
- if (c)
- client_configure(c, Corner_TopLeft,
- c->area.x, c->area.y + data->relative.delta,
- c->area.width, c->area.height, TRUE, TRUE);
+ ObClient *c = data->relative.any.c;
+ client_action_start(data);
+ client_move(c, c->area.x, c->area.y + data->relative.deltax);
+ client_action_end(data);
+}
+
+void action_move_to_center(union ActionData *data)
+{
+ ObClient *c = data->client.any.c;
+ Rect *area;
+ area = screen_area_monitor(c->desktop, 0);
+ client_action_start(data);
+ client_move(c, area->width / 2 - c->area.width / 2,
+ area->height / 2 - c->area.height / 2);
+ client_action_end(data);
}
void action_resize_relative_horz(union ActionData *data)
{
- Client *c = data->relative.c;
- if (c)
- client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
- c->area.width + data->relative.delta,
- c->area.height, TRUE, TRUE);
+ ObClient *c = data->relative.any.c;
+ client_action_start(data);
+ client_resize(c,
+ c->area.width + data->relative.deltax * c->size_inc.width,
+ c->area.height);
+ client_action_end(data);
}
void action_resize_relative_vert(union ActionData *data)
{
- Client *c = data->relative.c;
- if (c && !c->shaded)
- client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
- c->area.width, c->area.height + data->relative.delta,
- TRUE, TRUE);
+ ObClient *c = data->relative.any.c;
+ if (!c->shaded) {
+ client_action_start(data);
+ client_resize(c, c->area.width, c->area.height +
+ data->relative.deltax * c->size_inc.height);
+ client_action_end(data);
+ }
+}
+
+void action_move_relative(union ActionData *data)
+{
+ ObClient *c = data->relative.any.c;
+ client_action_start(data);
+ client_move(c, c->area.x + data->relative.deltax, c->area.y +
+ data->relative.deltay);
+ client_action_end(data);
+}
+
+void action_resize_relative(union ActionData *data)
+{
+ ObClient *c = data->relative.any.c;
+ gint x, y, ow, w, oh, h, lw, lh;
+
+ client_action_start(data);
+
+ x = c->area.x;
+ y = c->area.y;
+ ow = c->area.width;
+ w = ow + data->relative.deltax * c->size_inc.width
+ + data->relative.deltaxl * c->size_inc.width;
+ oh = c->area.height;
+ h = oh + data->relative.deltay * c->size_inc.height
+ + data->relative.deltayu * c->size_inc.height;
+
+ client_try_configure(c, &x, &y, &w, &h, &lw, &lh, TRUE);
+ client_move_resize(c, x + (ow - w), y + (oh - h), w, h);
+ client_action_end(data);
}
void action_maximize_full(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c, TRUE, 0, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c, TRUE, 0);
+ client_action_end(data);
}
void action_unmaximize_full(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c, FALSE, 0, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c, FALSE, 0);
+ client_action_end(data);
}
void action_toggle_maximize_full(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c,
- !(data->client.c->max_horz ||
- data->client.c->max_vert),
- 0, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c,
+ !(data->client.any.c->max_horz ||
+ data->client.any.c->max_vert),
+ 0);
+ client_action_end(data);
}
void action_maximize_horz(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c, TRUE, 1, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c, TRUE, 1);
+ client_action_end(data);
}
void action_unmaximize_horz(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c, FALSE, 1, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c, FALSE, 1);
+ client_action_end(data);
}
void action_toggle_maximize_horz(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c,
+ !data->client.any.c->max_horz, 1);
+ client_action_end(data);
}
void action_maximize_vert(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c, TRUE, 2, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c, TRUE, 2);
+ client_action_end(data);
}
void action_unmaximize_vert(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c, FALSE, 2, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c, FALSE, 2);
+ client_action_end(data);
}
void action_toggle_maximize_vert(union ActionData *data)
{
- if (data->client.c)
- client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
+ client_action_start(data);
+ client_maximize(data->client.any.c,
+ !data->client.any.c->max_vert, 2);
+ client_action_end(data);
}
-void action_send_to_desktop(union ActionData *data)
+void action_toggle_fullscreen(union ActionData *data)
{
- if (data->sendto.c) {
- if (data->sendto.desk < screen_num_desktops ||
- data->sendto.desk == DESKTOP_ALL) {
- client_set_desktop(data->desktop.c,
- data->sendto.desk, data->sendto.follow);
- if (data->sendto.follow) screen_set_desktop(data->sendto.desk);
- }
- }
-}
-
-void action_send_to_next_desktop(union ActionData *data)
-{
- guint d;
-
- if (!data->sendtonextprev.c) return;
-
- d = screen_desktop + 1;
- if (d >= screen_num_desktops) {
- if (!data->sendtonextprev.wrap) return;
- d = 0;
- }
- client_set_desktop(data->sendtonextprev.c, d, data->sendtonextprev.follow);
- if (data->sendtonextprev.follow) screen_set_desktop(d);
+ client_action_start(data);
+ client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen));
+ client_action_end(data);
}
-void action_send_to_previous_desktop(union ActionData *data)
+void action_send_to_desktop(union ActionData *data)
{
- guint d;
+ ObClient *c = data->sendto.any.c;
- if (!data->sendtonextprev.c) return;
+ if (!client_normal(c)) return;
- d = screen_desktop - 1;
- if (d >= screen_num_desktops) {
- if (!data->sendtonextprev.wrap) return;
- d = screen_num_desktops - 1;
+ if (data->sendto.desk < screen_num_desktops ||
+ data->sendto.desk == DESKTOP_ALL) {
+ client_set_desktop(c, data->sendto.desk, data->sendto.follow);
+ if (data->sendto.follow)
+ screen_set_desktop(data->sendto.desk, TRUE);
}
- client_set_desktop(data->sendtonextprev.c, d, data->sendtonextprev.follow);
- if (data->sendtonextprev.follow) screen_set_desktop(d);
}
void action_desktop(union ActionData *data)
{
+ /* XXX add the interactive/dialog option back again once the dialog
+ has been made to not use grabs */
if (data->desktop.desk < screen_num_desktops ||
data->desktop.desk == DESKTOP_ALL)
- screen_set_desktop(data->desktop.desk);
+ {
+ screen_set_desktop(data->desktop.desk, TRUE);
+ if (data->inter.any.interactive)
+ screen_desktop_popup(data->desktop.desk, TRUE);
+ }
}
-void action_next_desktop(union ActionData *data)
+void action_desktop_dir(union ActionData *data)
{
guint d;
- d = screen_desktop + 1;
- if (d >= screen_num_desktops) {
- if (!data->nextprevdesktop.wrap) return;
- d = 0;
+ d = screen_cycle_desktop(data->desktopdir.dir,
+ data->desktopdir.wrap,
+ data->desktopdir.linear,
+ data->desktopdir.inter.any.interactive,
+ data->desktopdir.inter.final,
+ data->desktopdir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
+ if (!data->sendtodir.inter.any.interactive ||
+ (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
+ {
+ if (d != screen_desktop) screen_set_desktop(d, TRUE);
}
- screen_set_desktop(d);
}
-void action_previous_desktop(union ActionData *data)
+void action_send_to_desktop_dir(union ActionData *data)
{
+ ObClient *c = data->sendtodir.inter.any.c;
guint d;
- d = screen_desktop - 1;
- if (d >= screen_num_desktops) {
- if (!data->nextprevdesktop.wrap) return;
- d = screen_num_desktops - 1;
+ if (!client_normal(c)) return;
+
+ d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
+ data->sendtodir.linear,
+ data->sendtodir.inter.any.interactive,
+ data->sendtodir.inter.final,
+ data->sendtodir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
+ if (!data->sendtodir.inter.any.interactive ||
+ (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
+ {
+ client_set_desktop(c, d, data->sendtodir.follow);
+ if (data->sendtodir.follow && d != screen_desktop)
+ screen_set_desktop(d, TRUE);
}
- screen_set_desktop(d);
}
-static void cur_row_col(guint *r, guint *c)
+void action_desktop_last(union ActionData *data)
{
- switch (screen_desktop_layout.orientation) {
- case Orientation_Horz:
- switch (screen_desktop_layout.start_corner) {
- case Corner_TopLeft:
- *r = screen_desktop / screen_desktop_layout.columns;
- *c = screen_desktop % screen_desktop_layout.columns;
- break;
- case Corner_BottomLeft:
- *r = screen_desktop_layout.rows - 1 -
- screen_desktop / screen_desktop_layout.columns;
- *c = screen_desktop % screen_desktop_layout.columns;
- break;
- case Corner_TopRight:
- *r = screen_desktop / screen_desktop_layout.columns;
- *c = screen_desktop_layout.columns - 1 -
- screen_desktop % screen_desktop_layout.columns;
- break;
- case Corner_BottomRight:
- *r = screen_desktop_layout.rows - 1 -
- screen_desktop / screen_desktop_layout.columns;
- *c = screen_desktop_layout.columns - 1 -
- screen_desktop % screen_desktop_layout.columns;
- break;
- }
- break;
- case Orientation_Vert:
- switch (screen_desktop_layout.start_corner) {
- case Corner_TopLeft:
- *r = screen_desktop % screen_desktop_layout.rows;
- *c = screen_desktop / screen_desktop_layout.rows;
- break;
- case Corner_BottomLeft:
- *r = screen_desktop_layout.rows - 1 -
- screen_desktop % screen_desktop_layout.rows;
- *c = screen_desktop / screen_desktop_layout.rows;
- break;
- case Corner_TopRight:
- *r = screen_desktop % screen_desktop_layout.rows;
- *c = screen_desktop_layout.columns - 1 -
- screen_desktop / screen_desktop_layout.rows;
- break;
- case Corner_BottomRight:
- *r = screen_desktop_layout.rows - 1 -
- screen_desktop % screen_desktop_layout.rows;
- *c = screen_desktop_layout.columns - 1 -
- screen_desktop / screen_desktop_layout.rows;
- break;
- }
- break;
- }
+ screen_set_desktop(screen_last_desktop, TRUE);
}
-static guint translate_row_col(guint r, guint c)
-{
- switch (screen_desktop_layout.orientation) {
- case Orientation_Horz:
- switch (screen_desktop_layout.start_corner) {
- case Corner_TopLeft:
- return r * screen_desktop_layout.columns + c;
- case Corner_BottomLeft:
- return (screen_desktop_layout.rows - 1 - r) *
- screen_desktop_layout.columns + c;
- case Corner_TopRight:
- return r * screen_desktop_layout.columns +
- (screen_desktop_layout.columns - 1 - c);
- case Corner_BottomRight:
- return (screen_desktop_layout.rows - 1 - r) *
- screen_desktop_layout.columns +
- (screen_desktop_layout.columns - 1 - c);
- }
- case Orientation_Vert:
- switch (screen_desktop_layout.start_corner) {
- case Corner_TopLeft:
- return c * screen_desktop_layout.rows + r;
- case Corner_BottomLeft:
- return c * screen_desktop_layout.rows +
- (screen_desktop_layout.rows - 1 - r);
- case Corner_TopRight:
- return (screen_desktop_layout.columns - 1 - c) *
- screen_desktop_layout.rows + r;
- case Corner_BottomRight:
- return (screen_desktop_layout.columns - 1 - c) *
- screen_desktop_layout.rows +
- (screen_desktop_layout.rows - 1 - r);
- }
- }
- g_assert_not_reached();
- return 0;
+void action_toggle_decorations(union ActionData *data)
+{
+ ObClient *c = data->client.any.c;
+
+ client_action_start(data);
+ client_set_undecorated(c, !c->undecorated);
+ client_action_end(data);
}
-void action_next_desktop_column(union ActionData *data)
+static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
+ gboolean shaded)
{
- guint r, c, d;
-
- cur_row_col(&r, &c);
- ++c;
- d = translate_row_col(r, c);
- if (d >= screen_num_desktops) {
- if (!data->nextprevdesktop.wrap) return;
- c = 0;
+ /* let's make x and y client relative instead of screen relative */
+ x = x - cx;
+ y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
+
+#define X x*ch/cw
+#define A -4*X + 7*ch/3
+#define B 4*X -15*ch/9
+#define C -X/4 + 2*ch/3
+#define D X/4 + 5*ch/12
+#define E X/4 + ch/3
+#define F -X/4 + 7*ch/12
+#define G 4*X - 4*ch/3
+#define H -4*X + 8*ch/3
+#define a (y > 5*ch/9)
+#define b (x < 4*cw/9)
+#define c (x > 5*cw/9)
+#define d (y < 4*ch/9)
+
+ /*
+ Each of these defines (except X which is just there for fun), represents
+ the equation of a line. The lines they represent are shown in the diagram
+ below. Checking y against these lines, we are able to choose a region
+ of the window as shown.
+
+ +---------------------A-------|-------|-------B---------------------+
+ | |A B| |
+ | |A | | B| |
+ | | A B | |
+ | | A | | B | |
+ | | A B | |
+ | | A | | B | |
+ | northwest | A north B | northeast |
+ | | A | | B | |
+ | | A B | |
+ C---------------------+----A--+-------+--B----+---------------------D
+ |CCCCCCC | A B | DDDDDDD|
+ | CCCCCCCC | A | | B | DDDDDDDD |
+ | CCCCCCC A B DDDDDDD |
+ - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
+ | | b c | | sh
+ | west | b move c | east | ad
+ | | b c | | ed
+ - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
+ | EEEEEEE G H FFFFFFF |
+ | EEEEEEEE | G | | H | FFFFFFFF |
+ |EEEEEEE | G H | FFFFFFF|
+ E---------------------+----G--+-------+--H----+---------------------F
+ | | G H | |
+ | | G | | H | |
+ | southwest | G south H | southeast |
+ | | G | | H | |
+ | | G H | |
+ | | G | | H | |
+ | | G H | |
+ | |G | | H| |
+ | |G H| |
+ +---------------------G-------|-------|-------H---------------------+
+ */
+
+ if (shaded) {
+ /* for shaded windows, you can only resize west/east and move */
+ if (b)
+ return prop_atoms.net_wm_moveresize_size_left;
+ if (c)
+ return prop_atoms.net_wm_moveresize_size_right;
+ return prop_atoms.net_wm_moveresize_move;
}
- if (d >= screen_num_desktops)
- ++c;
- d = translate_row_col(r, c);
- if (d < screen_num_desktops)
- screen_set_desktop(d);
+
+ if (y < A && y >= C)
+ return prop_atoms.net_wm_moveresize_size_topleft;
+ else if (y >= A && y >= B && a)
+ return prop_atoms.net_wm_moveresize_size_top;
+ else if (y < B && y >= D)
+ return prop_atoms.net_wm_moveresize_size_topright;
+ else if (y < C && y >= E && b)
+ return prop_atoms.net_wm_moveresize_size_left;
+ else if (y < D && y >= F && c)
+ return prop_atoms.net_wm_moveresize_size_right;
+ else if (y < E && y >= G)
+ return prop_atoms.net_wm_moveresize_size_bottomleft;
+ else if (y < G && y < H && d)
+ return prop_atoms.net_wm_moveresize_size_bottom;
+ else if (y >= H && y < F)
+ return prop_atoms.net_wm_moveresize_size_bottomright;
+ else
+ return prop_atoms.net_wm_moveresize_move;
+
+#undef X
+#undef A
+#undef B
+#undef C
+#undef D
+#undef E
+#undef F
+#undef G
+#undef H
+#undef a
+#undef b
+#undef c
+#undef d
}
-void action_previous_desktop_column(union ActionData *data)
+void action_move(union ActionData *data)
{
- guint r, c, d;
+ ObClient *c = data->moveresize.any.c;
+ guint32 corner;
- cur_row_col(&r, &c);
- --c;
- d = translate_row_col(r, c);
- if (d >= screen_num_desktops) {
- if (!data->nextprevdesktop.wrap) return;
- c = screen_desktop_layout.columns - 1;
- }
- if (d >= screen_num_desktops)
- --c;
- d = translate_row_col(r, c);
- if (d < screen_num_desktops)
- screen_set_desktop(d);
+ if (data->moveresize.keyboard)
+ corner = prop_atoms.net_wm_moveresize_move_keyboard;
+ else
+ corner = prop_atoms.net_wm_moveresize_move;
+
+ moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
}
-void action_next_desktop_row(union ActionData *data)
+void action_resize(union ActionData *data)
{
- guint r, c, d;
+ ObClient *c = data->moveresize.any.c;
+ guint32 corner;
+
+ if (data->moveresize.keyboard)
+ corner = prop_atoms.net_wm_moveresize_size_keyboard;
+ else if (data->moveresize.corner)
+ corner = data->moveresize.corner; /* it was specified in the binding */
+ else
+ corner = pick_corner(data->any.x, data->any.y,
+ c->frame->area.x, c->frame->area.y,
+ /* use the client size because the frame
+ can be differently sized (shaded
+ windows) and we want this based on the
+ clients size */
+ c->area.width + c->frame->size.left +
+ c->frame->size.right,
+ c->area.height + c->frame->size.top +
+ c->frame->size.bottom, c->shaded);
+
+ moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
+}
- cur_row_col(&r, &c);
- ++r;
- d = translate_row_col(r, c);
- if (d >= screen_num_desktops) {
- if (!data->nextprevdesktop.wrap) return;
- r = 0;
- }
- if (d >= screen_num_desktops)
- ++r;
- d = translate_row_col(r, c);
- if (d < screen_num_desktops)
- screen_set_desktop(d);
+void action_reconfigure(union ActionData *data)
+{
+ ob_reconfigure();
}
-void action_previous_desktop_row(union ActionData *data)
+void action_restart(union ActionData *data)
{
- guint r, c, d;
+ ob_restart_other(data->execute.path);
+}
- cur_row_col(&r, &c);
- --r;
- d = translate_row_col(r, c);
- if (d >= screen_num_desktops) {
- if (!data->nextprevdesktop.wrap) return;
- c = screen_desktop_layout.rows - 1;
- }
- if (d >= screen_num_desktops)
- --r;
- d = translate_row_col(r, c);
- if (d < screen_num_desktops)
- screen_set_desktop(d);
+void action_exit(union ActionData *data)
+{
+ ob_exit(0);
}
-void action_toggle_decorations(union ActionData *data)
+void action_showmenu(union ActionData *data)
{
- Client *c = data->client.c;;
+ if (data->showmenu.name) {
+ menu_show(data->showmenu.name, data->any.x, data->any.y,
+ data->any.button, data->showmenu.any.c);
+ }
+}
- if (!c) return;
+void action_cycle_windows(union ActionData *data)
+{
+ /* if using focus_delay, stop the timer now so that focus doesn't go moving
+ on us */
+ event_halt_focus_delay();
+
+ focus_cycle(data->cycle.forward,
+ data->cycle.all_desktops,
+ data->cycle.dock_windows,
+ data->cycle.desktop_windows,
+ data->cycle.linear, data->any.interactive,
+ data->cycle.dialog,
+ data->cycle.inter.final, data->cycle.inter.cancel);
+}
- c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
- client_setup_decor_and_functions(c);
+void action_directional_focus(union ActionData *data)
+{
+ /* if using focus_delay, stop the timer now so that focus doesn't go moving
+ on us */
+ event_halt_focus_delay();
+
+ focus_directional_cycle(data->interdiraction.direction,
+ data->interdiraction.dock_windows,
+ data->interdiraction.desktop_windows,
+ data->any.interactive,
+ data->interdiraction.dialog,
+ data->interdiraction.inter.final,
+ data->interdiraction.inter.cancel);
}
-static void popup_coords(char *format, int a, int b, gboolean hide)
+void action_movetoedge(union ActionData *data)
{
- XSetWindowAttributes attrib;
- static Window coords = None;
+ gint x, y;
+ ObClient *c = data->diraction.any.c;
- if (coords == None) {
- attrib.override_redirect = TRUE;
- coords = XCreateWindow(ob_display, ob_root,
- 0, 0, 1, 1, 0, render_depth, InputOutput,
- render_visual, CWOverrideRedirect, &attrib);
- g_assert(coords != None);
+ x = c->frame->area.x;
+ y = c->frame->area.y;
+
+ switch(data->diraction.direction) {
+ case OB_DIRECTION_NORTH:
+ y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
+ data->diraction.hang)
+ - (data->diraction.hang ? c->frame->area.height : 0);
+ break;
+ case OB_DIRECTION_WEST:
+ x = client_directional_edge_search(c, OB_DIRECTION_WEST,
+ data->diraction.hang)
+ - (data->diraction.hang ? c->frame->area.width : 0);
+ break;
+ case OB_DIRECTION_SOUTH:
+ y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
+ data->diraction.hang)
+ - (data->diraction.hang ? 0 : c->frame->area.height);
+ break;
+ case OB_DIRECTION_EAST:
+ x = client_directional_edge_search(c, OB_DIRECTION_EAST,
+ data->diraction.hang)
+ - (data->diraction.hang ? 0 : c->frame->area.width);
+ break;
+ default:
+ g_assert_not_reached();
}
+ frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
+ client_action_start(data);
+ client_move(c, x, y);
+ client_action_end(data);
+}
- if (hide)
- XUnmapWindow(ob_display, coords);
- else {
- Rect area = { 10, 10, 1, 1 };
- Size s;
- char *text;
-
- text = g_strdup_printf(format, a, b);
- engine_size_label(text, TRUE, TRUE, &s);
- area.width = s.width; area.height = s.height;
- XMoveResizeWindow(ob_display, coords,
- area.x, area.y, area.width, area.height);
- engine_render_label(coords, &area, text, TRUE, TRUE);
- g_free(text);
-
- XMapWindow(ob_display, coords);
+void action_growtoedge(union ActionData *data)
+{
+ gint x, y, width, height, dest;
+ ObClient *c = data->diraction.any.c;
+ Rect *a;
+
+ a = screen_area(c->desktop);
+ x = c->frame->area.x;
+ y = c->frame->area.y;
+ /* get the unshaded frame's dimensions..if it is shaded */
+ width = c->area.width + c->frame->size.left + c->frame->size.right;
+ height = c->area.height + c->frame->size.top + c->frame->size.bottom;
+
+ switch(data->diraction.direction) {
+ case OB_DIRECTION_NORTH:
+ if (c->shaded) break; /* don't allow vertical resize if shaded */
+
+ dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
+ if (a->y == y)
+ height = height / 2;
+ else {
+ height = c->frame->area.y + height - dest;
+ y = dest;
+ }
+ break;
+ case OB_DIRECTION_WEST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
+ if (a->x == x)
+ width = width / 2;
+ else {
+ width = c->frame->area.x + width - dest;
+ x = dest;
+ }
+ break;
+ case OB_DIRECTION_SOUTH:
+ if (c->shaded) break; /* don't allow vertical resize if shaded */
+
+ dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
+ if (a->y + a->height == y + c->frame->area.height) {
+ height = c->frame->area.height / 2;
+ y = a->y + a->height - height;
+ } else
+ height = dest - c->frame->area.y;
+ y += (height - c->frame->area.height) % c->size_inc.height;
+ height -= (height - c->frame->area.height) % c->size_inc.height;
+ break;
+ case OB_DIRECTION_EAST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
+ if (a->x + a->width == x + c->frame->area.width) {
+ width = c->frame->area.width / 2;
+ x = a->x + a->width - width;
+ } else
+ width = dest - c->frame->area.x;
+ x += (width - c->frame->area.width) % c->size_inc.width;
+ width -= (width - c->frame->area.width) % c->size_inc.width;
+ break;
+ default:
+ g_assert_not_reached();
}
+ width -= c->frame->size.left + c->frame->size.right;
+ height -= c->frame->size.top + c->frame->size.bottom;
+ frame_frame_gravity(c->frame, &x, &y, width, height);
+ client_action_start(data);
+ client_move_resize(c, x, y, width, height);
+ client_action_end(data);
}
-void action_move(union ActionData *data)
+void action_send_to_layer(union ActionData *data)
{
- Client *c = data->move.c;
- int x = data->move.x;
- int y = data->move.y;
-
- if (!c || !client_normal(c)) return;
-
- dispatch_move(c, &x, &y);
-
- popup_coords("X: %d Y: %d", x, y, data->move.final);
-
- frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
- client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
- TRUE, data->move.final);
+ client_set_layer(data->layer.any.c, data->layer.layer);
}
-void action_resize(union ActionData *data)
+void action_toggle_layer(union ActionData *data)
{
- Client *c = data->resize.c;
- int w = data->resize.x;
- int h = data->resize.y;
-
- if (!c || c->shaded || !client_normal(c)) return;
-
- dispatch_resize(c, &w, &h, data->resize.corner);
-
- w -= c->frame->size.left + c->frame->size.right;
- h -= c->frame->size.top + c->frame->size.bottom;
-
- client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
- TRUE, data->resize.final);
-
- popup_coords("W: %d H: %d", c->logical_size.width,
- c->logical_size.height, data->move.final);
+ ObClient *c = data->layer.any.c;
+
+ client_action_start(data);
+ if (data->layer.layer < 0)
+ client_set_layer(c, c->below ? 0 : -1);
+ else if (data->layer.layer > 0)
+ client_set_layer(c, c->above ? 0 : 1);
+ client_action_end(data);
}
-void action_restart(union ActionData *data)
+void action_toggle_dockautohide(union ActionData *data)
{
- ob_restart_path = data->execute.path;
- ob_shutdown = ob_restart = TRUE;
+ config_dock_hide = !config_dock_hide;
+ dock_configure();
}
-void action_exit(union ActionData *data)
+void action_toggle_show_desktop(union ActionData *data)
{
- ob_shutdown = TRUE;
+ screen_show_desktop(!screen_showing_desktop, NULL);
}
-void action_showmenu(union ActionData *data)
+void action_show_desktop(union ActionData *data)
{
- g_message(__FUNCTION__);
+ screen_show_desktop(TRUE, NULL);
}
-void action_cycle_windows(union ActionData *data)
+void action_unshow_desktop(union ActionData *data)
{
- focus_cycle(data->cycle.forward, data->cycle.linear, data->cycle.final,
- data->cycle.cancel);
+ screen_show_desktop(FALSE, NULL);
}
+void action_break_chroot(union ActionData *data)
+{
+ /* break out of one chroot */
+ keyboard_reset_chains(1);
+}