]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
when restoring from show-desktop mode because a window is going to be focused, then...
[chaz/openbox] / openbox / action.c
index 5d1c08a9c356a164c4f0bf35e20dcdd746c5f59c..b54e888eec34a8e5d8679b7c43fc2ad433438768 100644 (file)
@@ -505,7 +505,7 @@ ActionString actionstrings[] =
     {
         "activate",
         action_activate,
-        setup_client_action
+        setup_action_focus
     },
     {
         "focus",
@@ -1098,16 +1098,37 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
             if (a->data.any.interactive || a->func == action_moveresize) {
                 /* interactive actions are not queued */
                 a->func(&a->data);
-            } else if (context == OB_FRAME_CONTEXT_CLIENT ||
-                       (c && c->type == OB_CLIENT_TYPE_DESKTOP &&
-                        context == OB_FRAME_CONTEXT_DESKTOP)) {
+            } else if ((context == OB_FRAME_CONTEXT_CLIENT ||
+                        (c && c->type == OB_CLIENT_TYPE_DESKTOP &&
+                         context == OB_FRAME_CONTEXT_DESKTOP)) &&
+                       (a->func == action_focus ||
+                        a->func == action_activate ||
+                        a->func == action_showmenu))
+            {
                 /* XXX MORE UGLY HACK
                    actions from clicks on client windows are NOT queued.
                    this solves the mysterious click-and-drag-doesnt-work
                    problem. it was because the window gets focused and stuff
                    after the button event has already been passed through. i
                    dont really know why it should care but it does and it makes
-                   a difference. */
+                   a difference.
+
+                   however this very bogus ! !
+                   we want to send the button press to the window BEFORE
+                   we do the action because the action might move the windows
+                   (eg change desktops) and then the button press ends up on
+                   the completely wrong window !
+                   so, this is just for that bug, and it will only NOT queue it
+                   if it is a focusing action that can be used with the mouse
+                   pointer. ugh.
+
+                   also with the menus, there is a race going on. if the
+                   desktop wants to pop up a menu, and we do to, we send them
+                   the button before we pop up the menu, so they pop up their
+                   menu first. but not always. if we pop up our menu before
+                   sending them the button press, then the result is
+                   deterministic. yay.
+                */
                 a->func(&a->data);
             } else
                 ob_main_loop_queue_action(ob_main_loop, a);
@@ -1183,15 +1204,22 @@ void action_execute(union ActionData *data)
 
 void action_activate(union ActionData *data)
 {
-    /* similar to the openbox dock for dockapps, don't let user actions give
-       focus to 3rd-party docks (panels) either (unless they ask for it
-       themselves). */
-    if (data->client.any.c->type != OB_CLIENT_TYPE_DOCK) {
-        /* if using focus_delay, stop the timer now so that focus doesn't go
-           moving on us */
-        event_halt_focus_delay();
+    if (data->client.any.c) {
+        /* similar to the openbox dock for dockapps, don't let user actions
+           give focus to 3rd-party docks (panels) either (unless they ask for
+           it themselves). */
+        if (data->client.any.c->type != OB_CLIENT_TYPE_DOCK) {
+            /* if using focus_delay, stop the timer now so that focus doesn't
+               go moving on us */
+            event_halt_focus_delay();
 
-        client_activate(data->activate.any.c, data->activate.here, TRUE);
+            client_activate(data->activate.any.c, data->activate.here, TRUE);
+        }
+    } else {
+        /* focus action on something other than a client, make keybindings
+           work for this openbox instance, but don't focus any specific client
+        */
+        focus_nothing();
     }
 }
 
@@ -1818,36 +1846,37 @@ void action_growtoedge(union ActionData *data)
     ObClient *c = data->diraction.any.c;
     Rect *a;
 
-    //FIXME growtoedge resizes shaded windows to 0 height
-    if (c->shaded)
-        return;
-
     a = screen_area(c->desktop);
     x = c->frame->area.x;
     y = c->frame->area.y;
-    width = c->frame->area.width;
-    height = c->frame->area.height;
+    /* get the unshaded frame's dimensions..if it is shaded */
+    width = c->area.width + c->frame->size.left + c->frame->size.right;
+    height = c->area.height + c->frame->size.top + c->frame->size.bottom;
 
     switch(data->diraction.direction) {
     case OB_DIRECTION_NORTH:
+        if (c->shaded) break; /* don't allow vertical resize if shaded */
+
         dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
         if (a->y == y)
-            height = c->frame->area.height / 2;
+            height = height / 2;
         else {
-            height = c->frame->area.y + c->frame->area.height - dest;
+            height = c->frame->area.y + height - dest;
             y = dest;
         }
         break;
     case OB_DIRECTION_WEST:
         dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
         if (a->x == x)
-            width = c->frame->area.width / 2;
+            width = width / 2;
         else {
-            width = c->frame->area.x + c->frame->area.width - dest;
+            width = c->frame->area.x + width - dest;
             x = dest;
         }
         break;
     case OB_DIRECTION_SOUTH:
+        if (c->shaded) break; /* don't allow vertical resize if shaded */
+
         dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
         if (a->y + a->height == y + c->frame->area.height) {
             height = c->frame->area.height / 2;
@@ -1903,17 +1932,17 @@ void action_toggle_dockautohide(union ActionData *data)
 
 void action_toggle_show_desktop(union ActionData *data)
 {
-    screen_show_desktop(!screen_showing_desktop);
+    screen_show_desktop(!screen_showing_desktop, TRUE);
 }
 
 void action_show_desktop(union ActionData *data)
 {
-    screen_show_desktop(TRUE);
+    screen_show_desktop(TRUE, TRUE);
 }
 
 void action_unshow_desktop(union ActionData *data)
 {
-    screen_show_desktop(FALSE);
+    screen_show_desktop(FALSE, TRUE);
 }
 
 void action_break_chroot(union ActionData *data)
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