#include "frame.h"
#include "screen.h"
#include "action.h"
+#include "snap.h"
#include <glib.h>
void action_execute(union ActionData *data)
{
- GError *e;
+ GError *e = NULL;
if (!g_spawn_command_line_async(data->execute.path, &e)) {
g_warning("failed to execute '%s': %s",
data->execute.path, e->message);
}
}
+void action_focus(union ActionData *data)
+{
+ client_focus(data->client.c);
+}
+
+void action_unfocus (union ActionData *data)
+{
+ client_unfocus(data->client.c);
+}
+
void action_iconify(union ActionData *data)
{
client_iconify(data->client.c, TRUE, TRUE);
}
+void action_focusraise(union ActionData *data)
+{
+ client_focus(data->client.c);
+ stacking_raise(data->client.c);
+}
+
void action_raise(union ActionData *data)
{
stacking_raise(data->client.c);
int x = data->move.x;
int y = data->move.y;
+ snap_move(c, &x, &y, c->frame->area.width, c->frame->area.height);
+
+ frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
TRUE, data->move.final);
}
int w = data->resize.x - c->frame->size.left - c->frame->size.right;
int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
+ /* XXX window snapping/struts */
+
client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
TRUE, data->resize.final);
}