#include "debug.h"
#include "client.h"
#include "focus.h"
+#include "focus_cycle.h"
#include "moveresize.h"
#include "menu.h"
#include "prop.h"
#include <glib.h>
-inline void client_action_start(union ActionData *data)
+static void client_action_start(union ActionData *data)
{
- if (config_focus_follow)
- if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
- grab_pointer(TRUE, FALSE, OB_CURSOR_NONE);
}
-inline void client_action_end(union ActionData *data)
+static void client_action_end(union ActionData *data)
{
if (config_focus_follow)
- if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
- grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
+ if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
+ if (!data->any.button && data->any.c) {
+ event_ignore_all_queued_enters();
+ } else {
+ ObClient *c;
+
+ /* usually this is sorta redundant, but with a press action
+ that moves windows our from under the cursor, the enter
+ event will come as a GrabNotify which is ignored, so this
+ makes a fake enter event
+ */
+ if ((c = client_under_pointer()) && c != data->any.c)
+ event_enter_client(c);
+ }
+ }
}
typedef struct
/* deal with pointers */
if (a->func == action_execute || a->func == action_restart)
g_free(a->data.execute.path);
+ else if (a->func == action_debug)
+ g_free(a->data.debug.string);
else if (a->func == action_showmenu)
g_free(a->data.showmenu.name);
/* deal with pointers */
if (a->func == action_execute || a->func == action_restart)
a->data.execute.path = g_strdup(a->data.execute.path);
+ else if (a->func == action_debug)
+ a->data.debug.string = g_strdup(a->data.debug.string);
else if (a->func == action_showmenu)
a->data.showmenu.name = g_strdup(a->data.showmenu.name);
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
void setup_action_desktop(ObAction **a, ObUserAction uact)
{
+/*
(*a)->data.desktop.inter.any.interactive = FALSE;
+*/
}
void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
(*a)->data.cycle.forward = TRUE;
(*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
(*a)->data.cycle.all_desktops = FALSE;
}
(*a)->data.cycle.forward = FALSE;
(*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
(*a)->data.cycle.all_desktops = FALSE;
}
void setup_action_move(ObAction **a, ObUserAction uact)
{
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
- (*a)->data.moveresize.move = TRUE;
(*a)->data.moveresize.keyboard =
(uact == OB_USER_ACTION_NONE ||
uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
+ (*a)->data.moveresize.corner = 0;
}
void setup_action_resize(ObAction **a, ObUserAction uact)
{
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
- (*a)->data.moveresize.move = FALSE;
(*a)->data.moveresize.keyboard =
(uact == OB_USER_ACTION_NONE ||
uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
+ (*a)->data.moveresize.corner = 0;
}
void setup_action_showmenu(ObAction **a, ObUserAction uact)
ActionString actionstrings[] =
{
+ {
+ "debug",
+ action_debug,
+ NULL
+ },
{
"execute",
- action_execute,
+ action_execute,
NULL
},
{
},
{
"move",
- action_moveresize,
+ action_move,
setup_action_move
},
{
"resize",
- action_moveresize,
+ action_resize,
setup_action_resize
},
{
if ((m = parse_find_node("icon", n->xmlChildrenNode)))
act->data.execute.icon_name = parse_string(doc, m);
}
+ } else if (act->func == action_debug) {
+ if ((n = parse_find_node("string", node->xmlChildrenNode)))
+ act->data.debug.string = parse_string(doc, n);
} else if (act->func == action_showmenu) {
if ((n = parse_find_node("menu", node->xmlChildrenNode)))
act->data.showmenu.name = parse_string(doc, n);
if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
act->data.desktop.desk = parse_int(doc, n);
if (act->data.desktop.desk > 0) act->data.desktop.desk--;
+/*
if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
act->data.desktop.inter.any.interactive =
parse_bool(doc, n);
+*/
} else if (act->func == action_send_to_desktop) {
if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
act->data.sendto.desk = parse_int(doc, n);
act->data.cycle.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.cycle.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.cycle.desktop_windows = parse_bool(doc, n);
if ((n = parse_find_node("allDesktops",
node->xmlChildrenNode)))
act->data.cycle.all_desktops = parse_bool(doc, n);
act->data.interdiraction.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.interdiraction.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.interdiraction.desktop_windows =
+ parse_bool(doc, n);
+ } else if (act->func == action_resize) {
+ if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
+ gchar *s = parse_string(doc, n);
+ if (!g_ascii_strcasecmp(s, "top"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_top;
+ else if (!g_ascii_strcasecmp(s, "bottom"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottom;
+ else if (!g_ascii_strcasecmp(s, "left"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_left;
+ else if (!g_ascii_strcasecmp(s, "right"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_right;
+ else if (!g_ascii_strcasecmp(s, "topleft"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_topleft;
+ else if (!g_ascii_strcasecmp(s, "topright"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_topright;
+ else if (!g_ascii_strcasecmp(s, "bottomleft"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottomleft;
+ else if (!g_ascii_strcasecmp(s, "bottomright"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottomright;
+ g_free(s);
+ }
} else if (act->func == action_raise ||
act->func == action_lower ||
act->func == action_raiselower ||
{
GSList *it;
ObAction *a;
- gboolean inter = FALSE;
if (!acts)
return;
if (x < 0 && y < 0)
screen_pointer_pos(&x, &y);
- if (grab_on_keyboard())
- inter = TRUE;
- else
- for (it = acts; it; it = g_slist_next(it)) {
- a = it->data;
- if (a->data.any.interactive) {
- inter = TRUE;
- break;
- }
- }
-
- if (!inter) {
- /* sometimes when we execute another app as an action,
- it won't work right unless we XUngrabKeyboard first,
- even though we grabbed the key/button Asychronously.
- e.g. "gnome-panel-control --main-menu" */
- grab_keyboard(FALSE);
- }
-
for (it = acts; it; it = g_slist_next(it)) {
a = it->data;
/* XXX UGLY HACK race with motion event starting a move and the
button release gettnig processed first. answer: don't queue
- moveresize starts. UGLY HACK XXX */
- if (a->data.any.interactive || a->func == action_moveresize) {
+ moveresize starts. UGLY HACK XXX
+
+ XXX ALSO don't queue showmenu events, because on button press
+ events we need to know if a mouse grab is going to take place,
+ and set the button to 0, so that later motion events don't think
+ that a drag is going on. since showmenu grabs the pointer..
+ */
+ if (a->data.any.interactive || a->func == action_move ||
+ a->func == action_resize || a->func == action_showmenu)
+ {
/* interactive actions are not queued */
a->func(&a->data);
- } else if ((context == OB_FRAME_CONTEXT_CLIENT ||
- (c && c->type == OB_CLIENT_TYPE_DESKTOP &&
- context == OB_FRAME_CONTEXT_DESKTOP)) &&
- (a->func == action_focus ||
- a->func == action_activate ||
- a->func == action_showmenu))
+ } else if (a->func == action_focus ||
+ a->func == action_activate ||
+ a->func == action_showmenu)
{
/* XXX MORE UGLY HACK
actions from clicks on client windows are NOT queued.
pointer. ugh.
also with the menus, there is a race going on. if the
- desktop wants to pop up a menu, and we do to, we send them
+ desktop wants to pop up a menu, and we do too, we send them
the button before we pop up the menu, so they pop up their
menu first. but not always. if we pop up our menu before
sending them the button press, then the result is
deterministic. yay.
+
+ XXX further more. focus actions are not queued at all,
+ because if you bind focus->showmenu, the menu will get
+ hidden to do the focusing
*/
a->func(&a->data);
} else
action_run(l, c, 0, time);
}
+void action_debug(union ActionData *data)
+{
+ if (data->debug.string)
+ g_print("%s\n", data->debug.string);
+}
+
void action_execute(union ActionData *data)
{
GError *e = NULL;
if (data->execute.path) {
cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
if (cmd) {
+ /* If there is a keyboard grab going on then we need to cancel
+ it so the application can grab things */
+ event_cancel_all_key_grabs();
+
if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
g_message(_("Failed to execute '%s': %s"),
cmd, e->message);
{
if (data->client.any.c) {
if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
- data->any.context != OB_FRAME_CONTEXT_CLIENT)
+ (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
+ data->any.context != OB_FRAME_CONTEXT_FRAME))
{
/* if using focus_delay, stop the timer now so that focus doesn't
go moving on us */
{
if (data->client.any.c) {
if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
- data->any.context != OB_FRAME_CONTEXT_CLIENT)
+ (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
+ data->any.context != OB_FRAME_CONTEXT_FRAME))
{
/* if using focus_delay, stop the timer now so that focus doesn't
go moving on us */
void action_unfocus (union ActionData *data)
{
if (data->client.any.c == focus_client)
- focus_fallback(FALSE);
+ focus_fallback(FALSE, FALSE);
}
void action_iconify(union ActionData *data)
{
client_action_start(data);
- client_iconify(data->client.any.c, TRUE, TRUE);
+ client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
client_action_end(data);
}
if (data->sendto.desk < screen_num_desktops ||
data->sendto.desk == DESKTOP_ALL) {
client_set_desktop(c, data->sendto.desk, data->sendto.follow);
- if (data->sendto.follow)
+ if (data->sendto.follow && data->sendto.desk != screen_desktop)
screen_set_desktop(data->sendto.desk, TRUE);
}
}
void action_desktop(union ActionData *data)
{
- if (!data->inter.any.interactive ||
- (!data->inter.cancel && !data->inter.final))
+ /* XXX add the interactive/dialog option back again once the dialog
+ has been made to not use grabs */
+ if (data->desktop.desk < screen_num_desktops ||
+ data->desktop.desk == DESKTOP_ALL)
{
- if (data->desktop.desk < screen_num_desktops ||
- data->desktop.desk == DESKTOP_ALL)
- {
- screen_set_desktop(data->desktop.desk, TRUE);
- if (data->inter.any.interactive)
- screen_desktop_popup(data->desktop.desk, TRUE);
- }
- } else
- screen_desktop_popup(0, FALSE);
+ screen_set_desktop(data->desktop.desk, TRUE);
+ if (data->inter.any.interactive)
+ screen_desktop_popup(data->desktop.desk, TRUE);
+ }
}
void action_desktop_dir(union ActionData *data)
data->desktopdir.inter.any.interactive,
data->desktopdir.inter.final,
data->desktopdir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
if (!data->sendtodir.inter.any.interactive ||
- !data->sendtodir.inter.final ||
- data->sendtodir.inter.cancel)
+ (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
{
- if (d != screen_desktop) screen_set_desktop(d, TRUE);
+ if (d != screen_desktop)
+ screen_set_desktop(d, TRUE);
}
}
data->sendtodir.inter.any.interactive,
data->sendtodir.inter.final,
data->sendtodir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
if (!data->sendtodir.inter.any.interactive ||
- !data->sendtodir.inter.final ||
- data->sendtodir.inter.cancel)
+ (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
{
client_set_desktop(c, d, data->sendtodir.follow);
if (data->sendtodir.follow && d != screen_desktop)
client_action_end(data);
}
-static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
+static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
+ gboolean shaded)
{
/* let's make x and y client relative instead of screen relative */
x = x - cx;
|CCCCCCC | A B | DDDDDDD|
| CCCCCCCC | A | | B | DDDDDDDD |
| CCCCCCC A B DDDDDDD |
- - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - -
- | | b c | |
- | west | b move c | east |
- | | b c | |
- - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - -
+ - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
+ | | b c | | sh
+ | west | b move c | east | ad
+ | | b c | | ed
+ - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
| EEEEEEE G H FFFFFFF |
| EEEEEEEE | G | | H | FFFFFFFF |
|EEEEEEE | G H | FFFFFFF|
+---------------------G-------|-------|-------H---------------------+
*/
+ if (shaded) {
+ /* for shaded windows, you can only resize west/east and move */
+ if (b)
+ return prop_atoms.net_wm_moveresize_size_left;
+ if (c)
+ return prop_atoms.net_wm_moveresize_size_right;
+ return prop_atoms.net_wm_moveresize_move;
+ }
+
if (y < A && y >= C)
return prop_atoms.net_wm_moveresize_size_topleft;
else if (y >= A && y >= B && a)
#undef d
}
-void action_moveresize(union ActionData *data)
+void action_move(union ActionData *data)
{
ObClient *c = data->moveresize.any.c;
guint32 corner;
- if (!client_normal(c)) return;
+ if (data->moveresize.keyboard)
+ corner = prop_atoms.net_wm_moveresize_move_keyboard;
+ else
+ corner = prop_atoms.net_wm_moveresize_move;
- if (data->moveresize.keyboard) {
- corner = (data->moveresize.move ?
- prop_atoms.net_wm_moveresize_move_keyboard :
- prop_atoms.net_wm_moveresize_size_keyboard);
- } else {
- corner = (data->moveresize.move ?
- prop_atoms.net_wm_moveresize_move :
- pick_corner(data->any.x, data->any.y,
- c->frame->area.x, c->frame->area.y,
- /* use the client size because the frame
- can be differently sized (shaded
- windows) and we want this based on the
- clients size */
- c->area.width + c->frame->size.left +
- c->frame->size.right,
- c->area.height + c->frame->size.top +
- c->frame->size.bottom));
- }
+ moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
+}
+
+void action_resize(union ActionData *data)
+{
+ ObClient *c = data->moveresize.any.c;
+ guint32 corner;
+
+ if (data->moveresize.keyboard)
+ corner = prop_atoms.net_wm_moveresize_size_keyboard;
+ else if (data->moveresize.corner)
+ corner = data->moveresize.corner; /* it was specified in the binding */
+ else
+ corner = pick_corner(data->any.x, data->any.y,
+ c->frame->area.x, c->frame->area.y,
+ /* use the client size because the frame
+ can be differently sized (shaded
+ windows) and we want this based on the
+ clients size */
+ c->area.width + c->frame->size.left +
+ c->frame->size.right,
+ c->area.height + c->frame->size.top +
+ c->frame->size.bottom, c->shaded);
moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
}
focus_cycle(data->cycle.forward,
data->cycle.all_desktops,
data->cycle.dock_windows,
+ data->cycle.desktop_windows,
data->cycle.linear, data->any.interactive,
data->cycle.dialog,
data->cycle.inter.final, data->cycle.inter.cancel);
focus_directional_cycle(data->interdiraction.direction,
data->interdiraction.dock_windows,
+ data->interdiraction.desktop_windows,
data->any.interactive,
data->interdiraction.dialog,
data->interdiraction.inter.final,
void action_toggle_show_desktop(union ActionData *data)
{
- screen_show_desktop(!screen_showing_desktop, TRUE);
+ screen_show_desktop(!screen_showing_desktop, NULL);
}
void action_show_desktop(union ActionData *data)
{
- screen_show_desktop(TRUE, TRUE);
+ screen_show_desktop(TRUE, NULL);
}
void action_unshow_desktop(union ActionData *data)
{
- screen_show_desktop(FALSE, TRUE);
+ screen_show_desktop(FALSE, NULL);
}
void action_break_chroot(union ActionData *data)