(*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
+ (*a)->data.interdiraction.desktop_windows = FALSE;
}
void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
(*a)->data.cycle.forward = TRUE;
(*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
(*a)->data.cycle.all_desktops = FALSE;
}
(*a)->data.cycle.forward = FALSE;
(*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
+ (*a)->data.cycle.desktop_windows = FALSE;
(*a)->data.cycle.all_desktops = FALSE;
}
void setup_action_move(ObAction **a, ObUserAction uact)
{
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
- (*a)->data.moveresize.move = TRUE;
(*a)->data.moveresize.keyboard =
(uact == OB_USER_ACTION_NONE ||
uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
+ (*a)->data.moveresize.corner = 0;
}
void setup_action_resize(ObAction **a, ObUserAction uact)
{
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
- (*a)->data.moveresize.move = FALSE;
(*a)->data.moveresize.keyboard =
(uact == OB_USER_ACTION_NONE ||
uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
+ (*a)->data.moveresize.corner = 0;
}
void setup_action_showmenu(ObAction **a, ObUserAction uact)
},
{
"move",
- action_moveresize,
+ action_move,
setup_action_move
},
{
"resize",
- action_moveresize,
+ action_resize,
setup_action_resize
},
{
act->data.cycle.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.cycle.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.cycle.desktop_windows = parse_bool(doc, n);
if ((n = parse_find_node("allDesktops",
node->xmlChildrenNode)))
act->data.cycle.all_desktops = parse_bool(doc, n);
act->data.interdiraction.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.interdiraction.dock_windows = parse_bool(doc, n);
+ if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+ act->data.interdiraction.desktop_windows =
+ parse_bool(doc, n);
+ } else if (act->func == action_resize) {
+ if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
+ gchar *s = parse_string(doc, n);
+ if (!g_ascii_strcasecmp(s, "top"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_top;
+ else if (!g_ascii_strcasecmp(s, "bottom"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottom;
+ else if (!g_ascii_strcasecmp(s, "left"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_left;
+ else if (!g_ascii_strcasecmp(s, "right"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_right;
+ else if (!g_ascii_strcasecmp(s, "topleft"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_topleft;
+ else if (!g_ascii_strcasecmp(s, "topright"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_topright;
+ else if (!g_ascii_strcasecmp(s, "bottomleft"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottomleft;
+ else if (!g_ascii_strcasecmp(s, "bottomright"))
+ act->data.moveresize.corner =
+ prop_atoms.net_wm_moveresize_size_bottomright;
+ g_free(s);
+ }
} else if (act->func == action_raise ||
act->func == action_lower ||
act->func == action_raiselower ||
/* XXX UGLY HACK race with motion event starting a move and the
button release gettnig processed first. answer: don't queue
moveresize starts. UGLY HACK XXX */
- if (a->data.any.interactive || a->func == action_moveresize) {
+ if (a->data.any.interactive || a->func == action_move ||
+ a->func == action_resize)
+ {
/* interactive actions are not queued */
a->func(&a->data);
} else if ((context == OB_FRAME_CONTEXT_CLIENT ||
void action_iconify(union ActionData *data)
{
client_action_start(data);
- client_iconify(data->client.any.c, TRUE, TRUE);
+ client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
client_action_end(data);
}
data->desktopdir.inter.any.interactive,
data->desktopdir.inter.final,
data->desktopdir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
if (!data->sendtodir.inter.any.interactive ||
- !data->sendtodir.inter.final ||
- data->sendtodir.inter.cancel)
+ (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
{
if (d != screen_desktop) screen_set_desktop(d, TRUE);
}
data->sendtodir.inter.any.interactive,
data->sendtodir.inter.final,
data->sendtodir.inter.cancel);
+ /* only move the desktop when the action is complete. if we switch
+ desktops during the interactive action, focus will move but with
+ NotifyWhileGrabbed and applications don't like that. */
if (!data->sendtodir.inter.any.interactive ||
- !data->sendtodir.inter.final ||
- data->sendtodir.inter.cancel)
+ (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
{
client_set_desktop(c, d, data->sendtodir.follow);
if (data->sendtodir.follow && d != screen_desktop)
#undef d
}
-void action_moveresize(union ActionData *data)
+void action_move(union ActionData *data)
{
ObClient *c = data->moveresize.any.c;
guint32 corner;
- if (data->moveresize.keyboard) {
- corner = (data->moveresize.move ?
- prop_atoms.net_wm_moveresize_move_keyboard :
- prop_atoms.net_wm_moveresize_size_keyboard);
- } else {
- corner = (data->moveresize.move ?
- prop_atoms.net_wm_moveresize_move :
- pick_corner(data->any.x, data->any.y,
- c->frame->area.x, c->frame->area.y,
- /* use the client size because the frame
- can be differently sized (shaded
- windows) and we want this based on the
- clients size */
- c->area.width + c->frame->size.left +
- c->frame->size.right,
- c->area.height + c->frame->size.top +
- c->frame->size.bottom, c->shaded));
- }
+ if (data->moveresize.keyboard)
+ corner = prop_atoms.net_wm_moveresize_move_keyboard;
+ else
+ corner = prop_atoms.net_wm_moveresize_move;
+
+ moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
+}
+
+void action_resize(union ActionData *data)
+{
+ ObClient *c = data->moveresize.any.c;
+ guint32 corner;
+
+ if (data->moveresize.keyboard)
+ corner = prop_atoms.net_wm_moveresize_size_keyboard;
+ else if (data->moveresize.corner)
+ corner = data->moveresize.corner; /* it was specified in the binding */
+ else
+ corner = pick_corner(data->any.x, data->any.y,
+ c->frame->area.x, c->frame->area.y,
+ /* use the client size because the frame
+ can be differently sized (shaded
+ windows) and we want this based on the
+ clients size */
+ c->area.width + c->frame->size.left +
+ c->frame->size.right,
+ c->area.height + c->frame->size.top +
+ c->frame->size.bottom, c->shaded);
moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
}
focus_cycle(data->cycle.forward,
data->cycle.all_desktops,
data->cycle.dock_windows,
+ data->cycle.desktop_windows,
data->cycle.linear, data->any.interactive,
data->cycle.dialog,
data->cycle.inter.final, data->cycle.inter.cancel);
focus_directional_cycle(data->interdiraction.direction,
data->interdiraction.dock_windows,
+ data->interdiraction.desktop_windows,
data->any.interactive,
data->interdiraction.dialog,
data->interdiraction.inter.final,
void action_toggle_show_desktop(union ActionData *data)
{
- screen_show_desktop(!screen_showing_desktop, TRUE);
+ screen_show_desktop(!screen_showing_desktop, NULL);
}
void action_show_desktop(union ActionData *data)
{
- screen_show_desktop(TRUE, TRUE);
+ screen_show_desktop(TRUE, NULL);
}
void action_unshow_desktop(union ActionData *data)
{
- screen_show_desktop(FALSE, TRUE);
+ screen_show_desktop(FALSE, NULL);
}
void action_break_chroot(union ActionData *data)