#include "frame.h"
#include "screen.h"
#include "action.h"
-#include "dispatch.h"
#include "openbox.h"
#include <glib.h>
return a;
}
-ObAction *action_parse(xmlDocPtr doc, xmlNodePtr node)
+ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node)
{
char *actname;
ObAction *act = NULL;
if (data->sendto.desk < screen_num_desktops ||
data->sendto.desk == DESKTOP_ALL) {
- client_set_desktop(c, data->sendto.desk, data->sendtodir.follow);
+ client_set_desktop(c, data->sendto.desk, data->sendto.follow);
if (data->sendto.follow)
screen_set_desktop(data->sendto.desk);
}
void action_toggle_decorations(union ActionData *data)
{
- ObClient *c = data->client.c;;
+ ObClient *c = data->client.c;
if (!c) return;