#include "client.h"
#include "stacking.h"
+#include "frame.h"
#include "screen.h"
+#include "action.h"
+#include "dispatch.h"
#include <glib.h>
-void action_execute(char *path)
+Action *action_new(void (*func)(union ActionData *data))
{
- GError *e;
- if (!g_spawn_command_line_async(path, &e)) {
- g_warning("failed to execute '%s': %s", path, e->message);
+ Action *a = g_new(Action, 1);
+ a->func = func;
+
+ /* deal with pointers */
+ if (func == action_execute)
+ a->data.execute.path = NULL;
+
+ return a;
+}
+
+void action_free(Action *a)
+{
+ /* deal with pointers */
+ if (a->func == action_execute)
+ g_free(a->data.execute.path);
+
+ g_free(a);
+}
+
+void action_execute(union ActionData *data)
+{
+ GError *e = NULL;
+ if (!g_spawn_command_line_async(data->execute.path, &e)) {
+ g_warning("failed to execute '%s': %s",
+ data->execute.path, e->message);
}
}
-void action_iconify(Client *c)
+void action_focus(union ActionData *data)
+{
+ client_focus(data->client.c);
+}
+
+void action_unfocus (union ActionData *data)
+{
+ client_unfocus(data->client.c);
+}
+
+void action_iconify(union ActionData *data)
+{
+ client_iconify(data->client.c, TRUE, TRUE);
+}
+
+void action_focusraise(union ActionData *data)
{
- client_iconify(c, TRUE, TRUE);
+ client_focus(data->client.c);
+ stacking_raise(data->client.c);
}
-void action_raise(Client *c)
+void action_raise(union ActionData *data)
{
- stacking_raise(c);
+ stacking_raise(data->client.c);
}
-void action_lower(Client *c)
+void action_lower(union ActionData *data)
{
- stacking_lower(c);
+ stacking_lower(data->client.c);
}
-void action_close(Client *c)
+void action_close(union ActionData *data)
{
- client_close(c);
+ client_close(data->client.c);
}
-void action_shade(Client *c)
+void action_shade(union ActionData *data)
{
- client_shade(c, TRUE);
+ client_shade(data->client.c, TRUE);
}
-void action_unshade(Client *c)
+void action_unshade(union ActionData *data)
{
- client_shade(c, FALSE);
+ client_shade(data->client.c, FALSE);
}
-void action_toggle_shade(Client *c)
+void action_toggle_shade(union ActionData *data)
{
- client_shade(c, !c->shaded);
+ client_shade(data->client.c, !data->client.c->shaded);
}
-void action_toggle_omnipresent(Client *c)
+void action_toggle_omnipresent(union ActionData *data)
{
- client_set_desktop(c, c->desktop == DESKTOP_ALL ?
+ client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
screen_desktop : DESKTOP_ALL);
}
-void action_move_relative(Client *c, int dx, int dy)
+void action_move_relative(union ActionData *data)
{
- client_configure(c, Corner_TopLeft, c->area.x + dx, c->area.y + dy,
+ Client *c = data->relative.c;
+ client_configure(c, Corner_TopLeft,
+ c->area.x + data->relative.dx,
+ c->area.y + data->relative.dy,
c->area.width, c->area.height, TRUE, TRUE);
}
-void action_resize_relative(Client *c, int dx, int dy)
+void action_resize_relative(union ActionData *data)
{
+ Client *c = data->relative.c;
client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
- c->area.width + dx, c->area.height + dy, TRUE, TRUE);
+ c->area.width + data->relative.dx,
+ c->area.height + data->relative.dy, TRUE, TRUE);
}
-void action_maximize_full(Client *c)
+void action_maximize_full(union ActionData *data)
{
- client_maximize(c, TRUE, 0, TRUE);
+ client_maximize(data->client.c, TRUE, 0, TRUE);
}
-void action_unmaximize_full(Client *c)
+void action_unmaximize_full(union ActionData *data)
{
- client_maximize(c, FALSE, 0, TRUE);
+ client_maximize(data->client.c, FALSE, 0, TRUE);
}
-void action_toggle_maximize_full(Client *c)
+void action_toggle_maximize_full(union ActionData *data)
{
- client_maximize(c, !(c->max_horz || c->max_vert), 0, TRUE);
+ client_maximize(data->client.c,
+ !(data->client.c->max_horz || data->client.c->max_vert),
+ 0, TRUE);
}
-void action_maximize_horz(Client *c)
+void action_maximize_horz(union ActionData *data)
{
- client_maximize(c, TRUE, 1, TRUE);
+ client_maximize(data->client.c, TRUE, 1, TRUE);
}
-void action_unmaximize_horz(Client *c)
+void action_unmaximize_horz(union ActionData *data)
{
- client_maximize(c, FALSE, 1, TRUE);
+ client_maximize(data->client.c, FALSE, 1, TRUE);
}
-void action_toggle_maximize_horz(Client *c)
+void action_toggle_maximize_horz(union ActionData *data)
{
- client_maximize(c, !c->max_horz, 1, TRUE);
+ client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
}
-void action_maximize_vert(Client *c)
+void action_maximize_vert(union ActionData *data)
{
- client_maximize(c, TRUE, 2, TRUE);
+ client_maximize(data->client.c, TRUE, 2, TRUE);
}
-void action_unmaximize_vert(Client *c)
+void action_unmaximize_vert(union ActionData *data)
{
- client_maximize(c, FALSE, 2, TRUE);
+ client_maximize(data->client.c, FALSE, 2, TRUE);
}
-void action_toggle_maximize_vert(Client *c)
+void action_toggle_maximize_vert(union ActionData *data)
{
- client_maximize(c, !c->max_vert, 2, TRUE);
+ client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
}
-void action_send_to_desktop(Client *c, guint desktop)
+void action_send_to_desktop(union ActionData *data)
{
- if (desktop < screen_num_desktops || desktop == DESKTOP_ALL)
- client_set_desktop(c, desktop);
+ if (data->sendto.desktop < screen_num_desktops ||
+ data->sendto.desktop == DESKTOP_ALL)
+ client_set_desktop(data->sendto.c, data->sendto.desktop);
}
-void action_send_to_next_desktop(Client *c, gboolean wrap, gboolean follow)
+void action_send_to_next_desktop(union ActionData *data)
{
guint d;
d = screen_desktop + 1;
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->sendtonextprev.wrap) return;
d = 0;
}
- client_set_desktop(c, d);
- if (follow) screen_set_desktop(d);
+ client_set_desktop(data->sendtonextprev.c, d);
+ if (data->sendtonextprev.follow) screen_set_desktop(d);
}
-void action_send_to_previous_desktop(Client *c, gboolean wrap, gboolean follow)
+void action_send_to_previous_desktop(union ActionData *data)
{
guint d;
d = screen_desktop - 1;
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->sendtonextprev.wrap) return;
d = screen_num_desktops - 1;
}
- client_set_desktop(c, d);
- if (follow) screen_set_desktop(d);
+ client_set_desktop(data->sendtonextprev.c, d);
+ if (data->sendtonextprev.follow) screen_set_desktop(d);
}
-void action_desktop(guint desktop)
+void action_desktop(union ActionData *data)
{
- if (desktop < screen_num_desktops || desktop == DESKTOP_ALL)
- screen_set_desktop(desktop);
+ if (data->desktop.desk < screen_num_desktops ||
+ data->desktop.desk == DESKTOP_ALL)
+ screen_set_desktop(data->desktop.desk);
}
-void action_next_desktop(gboolean wrap)
+void action_next_desktop(union ActionData *data)
{
guint d;
d = screen_desktop + 1;
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
d = 0;
}
screen_set_desktop(d);
}
-void action_previous_desktop(gboolean wrap)
+void action_previous_desktop(union ActionData *data)
{
guint d;
d = screen_desktop - 1;
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
d = screen_num_desktops - 1;
}
screen_set_desktop(d);
return 0;
}
-void action_next_desktop_column(gboolean wrap)
+void action_next_desktop_column(union ActionData *data)
{
guint r, c, d;
++c;
d = translate_row_col(r, c);
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
c = 0;
}
if (d >= screen_num_desktops)
screen_set_desktop(d);
}
-void action_previous_desktop_column(gboolean wrap)
+void action_previous_desktop_column(union ActionData *data)
{
guint r, c, d;
--c;
d = translate_row_col(r, c);
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
c = screen_desktop_layout.columns - 1;
}
if (d >= screen_num_desktops)
screen_set_desktop(d);
}
-void action_next_desktop_row(gboolean wrap)
+void action_next_desktop_row(union ActionData *data)
{
guint r, c, d;
++r;
d = translate_row_col(r, c);
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
r = 0;
}
if (d >= screen_num_desktops)
screen_set_desktop(d);
}
-void action_previous_desktop_row(gboolean wrap)
+void action_previous_desktop_row(union ActionData *data)
{
guint r, c, d;
--r;
d = translate_row_col(r, c);
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
c = screen_desktop_layout.rows - 1;
}
if (d >= screen_num_desktops)
screen_set_desktop(d);
}
-void action_toggle_decorations(Client *c)
+void action_toggle_decorations(union ActionData *data)
{
+ Client *c = data->client.c;
c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
client_setup_decor_and_functions(c);
}
+
+void action_move(union ActionData *data)
+{
+ Client *c = data->move.c;
+ int x = data->move.x;
+ int y = data->move.y;
+
+ dispatch_move(c, &x, &y);
+
+ frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
+ client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
+ TRUE, data->move.final);
+}
+
+void action_resize(union ActionData *data)
+{
+ Client *c = data->resize.c;
+ int w = data->resize.x - c->frame->size.left - c->frame->size.right;
+ int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
+
+ /* XXX window snapping/struts */
+
+ client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
+ TRUE, data->resize.final);
+}