a->data.inter.cancel = cancel;
a->data.inter.final = done;
if (!(cancel || done))
- keyboard_interactive_grab(state, a->data.any.c, a);
+ if (!keyboard_interactive_grab(state, a->data.any.c, a))
+ continue;
/* interactive actions are not queued */
a->func(&a->data);
static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
{
- if (x - cx > cw / 3 * 2) {
- if (y - cy > ch / 3 * 2)
+ if ((cw / 3 < 1) || (x - cx > cw / 3 * 2)) {
+ if ((ch / 3 < 1) || (y - cy > ch / 3 * 2))
return prop_atoms.net_wm_moveresize_size_bottomright;
else if (y - cy < ch / 3)
return prop_atoms.net_wm_moveresize_size_topright;