action_growtoedge,
setup_action_growtoedge_east
},
+ {
+ "breakchroot",
+ action_break_chroot,
+ NULL
+ },
{
NULL,
NULL,
if (a->data.any.interactive || a->func == action_moveresize) {
/* interactive actions are not queued */
a->func(&a->data);
+ } else if (context == OB_FRAME_CONTEXT_CLIENT ||
+ (c && c->type == OB_CLIENT_TYPE_DESKTOP &&
+ context == OB_FRAME_CONTEXT_DESKTOP)) {
+ /* XXX MORE UGLY HACK
+ actions from clicks on client windows are NOT queued.
+ this solves the mysterious click-and-drag-doesnt-work
+ problem. it was because the window gets focused and stuff
+ after the button event has already been passed through. i
+ dont really know why it should care but it does and it makes
+ a difference. */
+ a->func(&a->data);
} else
ob_main_loop_queue_action(ob_main_loop, a);
}
h = oh + data->relative.deltay * c->size_inc.height
+ data->relative.deltayu * c->size_inc.height;
- client_try_configure(c, OB_CORNER_TOPLEFT, &x, &y, &w, &h, &lw, &lh, TRUE);
+ client_try_configure(c, &x, &y, &w, &h, &lw, &lh, TRUE);
client_move_resize(c, x + (ow - w), y + (oh - h), w, h);
client_action_end(data);
}
{
if (data->showmenu.name) {
menu_show(data->showmenu.name, data->any.x, data->any.y,
- data->showmenu.any.c);
+ data->any.button, data->showmenu.any.c);
}
}
default:
g_assert_not_reached();
}
- frame_frame_gravity(c->frame, &x, &y);
+ frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
client_action_start(data);
client_move(c, x, y);
client_action_end(data);
default:
g_assert_not_reached();
}
- frame_frame_gravity(c->frame, &x, &y);
width -= c->frame->size.left + c->frame->size.right;
height -= c->frame->size.top + c->frame->size.bottom;
+ frame_frame_gravity(c->frame, &x, &y, width, height);
client_action_start(data);
client_move_resize(c, x, y, width, height);
client_action_end(data);
{
screen_show_desktop(FALSE);
}
+
+void action_break_chroot(union ActionData *data)
+{
+ /* break out of one chroot */
+ keyboard_reset_chains(1);
+}