]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
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[chaz/openbox] / openbox / action.c
index 249dec07dcef7f8f458d92a45b84b2002316c5d8..5cc0bb213dd44debeefd1c0fc81063ec007b9acb 100644 (file)
@@ -48,19 +48,8 @@ inline void client_action_start(union ActionData *data)
 inline void client_action_end(union ActionData *data)
 {
     if (config_focus_follow)
-        if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
-            if (!data->any.button) {
-                grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
-            } else {
-                ObClient *c;
-
-                /* usually this is sorta redundant, but with a press action
-                   the enter event will come as a GrabNotify which is
-                   ignored, so this will handle that case */
-                if ((c = client_under_pointer()))
-                    event_enter_client(c);
-            }
-        }
+        if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
+            grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
 }
 
 typedef struct
@@ -304,6 +293,7 @@ void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
     (*a)->data.cycle.forward = TRUE;
     (*a)->data.cycle.dialog = TRUE;
     (*a)->data.cycle.dock_windows = FALSE;
+    (*a)->data.cycle.all_desktops = FALSE;
 }
 
 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
@@ -313,6 +303,7 @@ void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
     (*a)->data.cycle.forward = FALSE;
     (*a)->data.cycle.dialog = TRUE;
     (*a)->data.cycle.dock_windows = FALSE;
+    (*a)->data.cycle.all_desktops = FALSE;
 }
 
 void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
@@ -1020,6 +1011,9 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
                     act->data.cycle.dialog = parse_bool(doc, n);
                 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
                     act->data.cycle.dock_windows = parse_bool(doc, n);
+                if ((n = parse_find_node("allDesktops",
+                                         node->xmlChildrenNode)))
+                    act->data.cycle.all_desktops = parse_bool(doc, n);
             } else if (act->func == action_directional_focus) {
                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
                     act->data.interdiraction.dialog = parse_bool(doc, n);
@@ -1098,16 +1092,37 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
             if (a->data.any.interactive || a->func == action_moveresize) {
                 /* interactive actions are not queued */
                 a->func(&a->data);
-            } else if (context == OB_FRAME_CONTEXT_CLIENT ||
-                       (c && c->type == OB_CLIENT_TYPE_DESKTOP &&
-                        context == OB_FRAME_CONTEXT_DESKTOP)) {
+            } else if ((context == OB_FRAME_CONTEXT_CLIENT ||
+                        (c && c->type == OB_CLIENT_TYPE_DESKTOP &&
+                         context == OB_FRAME_CONTEXT_DESKTOP)) &&
+                       (a->func == action_focus ||
+                        a->func == action_activate ||
+                        a->func == action_showmenu))
+            {
                 /* XXX MORE UGLY HACK
                    actions from clicks on client windows are NOT queued.
                    this solves the mysterious click-and-drag-doesnt-work
                    problem. it was because the window gets focused and stuff
                    after the button event has already been passed through. i
                    dont really know why it should care but it does and it makes
-                   a difference. */
+                   a difference.
+
+                   however this very bogus ! !
+                   we want to send the button press to the window BEFORE
+                   we do the action because the action might move the windows
+                   (eg change desktops) and then the button press ends up on
+                   the completely wrong window !
+                   so, this is just for that bug, and it will only NOT queue it
+                   if it is a focusing action that can be used with the mouse
+                   pointer. ugh.
+
+                   also with the menus, there is a race going on. if the
+                   desktop wants to pop up a menu, and we do to, we send them
+                   the button before we pop up the menu, so they pop up their
+                   menu first. but not always. if we pop up our menu before
+                   sending them the button press, then the result is
+                   deterministic. yay.
+                */
                 a->func(&a->data);
             } else
                 ob_main_loop_queue_action(ob_main_loop, a);
@@ -1184,10 +1199,9 @@ void action_execute(union ActionData *data)
 void action_activate(union ActionData *data)
 {
     if (data->client.any.c) {
-        /* similar to the openbox dock for dockapps, don't let user actions
-           give focus to 3rd-party docks (panels) either (unless they ask for
-           it themselves). */
-        if (data->client.any.c->type != OB_CLIENT_TYPE_DOCK) {
+        if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
+            data->any.context != OB_FRAME_CONTEXT_CLIENT)
+        {
             /* if using focus_delay, stop the timer now so that focus doesn't
                go moving on us */
             event_halt_focus_delay();
@@ -1205,10 +1219,9 @@ void action_activate(union ActionData *data)
 void action_focus(union ActionData *data)
 {
     if (data->client.any.c) {
-        /* similar to the openbox dock for dockapps, don't let user actions
-           give focus to 3rd-party docks (panels) either (unless they ask for
-           it themselves). */
-        if (data->client.any.c->type != OB_CLIENT_TYPE_DOCK) {
+        if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
+            data->any.context != OB_FRAME_CONTEXT_CLIENT)
+        {
             /* if using focus_delay, stop the timer now so that focus doesn't
                go moving on us */
             event_halt_focus_delay();
@@ -1253,9 +1266,9 @@ void action_raiselower(union ActionData *data)
 
             if (cit == c) break;
             if (client_normal(cit) == client_normal(c) &&
-                    cit->layer == c->layer &&
-                    cit->frame->visible &&
-                    !client_search_transient(c, cit))
+                cit->layer == c->layer &&
+                cit->frame->visible &&
+                !client_search_transient(c, cit))
             {
                 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
                     raise = TRUE;
@@ -1502,35 +1515,24 @@ void action_send_to_desktop(union ActionData *data)
         data->sendto.desk == DESKTOP_ALL) {
         client_set_desktop(c, data->sendto.desk, data->sendto.follow);
         if (data->sendto.follow)
-            screen_set_desktop(data->sendto.desk);
+            screen_set_desktop(data->sendto.desk, TRUE);
     }
 }
 
 void action_desktop(union ActionData *data)
 {
-    static guint first = (unsigned) -1;
-
-    if (data->inter.any.interactive && first == (unsigned) -1)
-        first = screen_desktop;
-
     if (!data->inter.any.interactive ||
         (!data->inter.cancel && !data->inter.final))
     {
         if (data->desktop.desk < screen_num_desktops ||
             data->desktop.desk == DESKTOP_ALL)
         {
-            screen_set_desktop(data->desktop.desk);
+            screen_set_desktop(data->desktop.desk, TRUE);
             if (data->inter.any.interactive)
                 screen_desktop_popup(data->desktop.desk, TRUE);
         }
-    } else if (data->inter.cancel) {
-        screen_set_desktop(first);
-    }
-
-    if (!data->inter.any.interactive || data->inter.final) {
+    } else
         screen_desktop_popup(0, FALSE);
-        first = (unsigned) -1;
-    }
 }
 
 void action_desktop_dir(union ActionData *data)
@@ -1544,10 +1546,9 @@ void action_desktop_dir(union ActionData *data)
                              data->desktopdir.inter.final,
                              data->desktopdir.inter.cancel);
     if (!data->sendtodir.inter.any.interactive ||
-        !data->sendtodir.inter.final ||
-        data->sendtodir.inter.cancel)
+        (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
     {
-        screen_set_desktop(d);
+        if (d != screen_desktop) screen_set_desktop(d, TRUE);
     }
 }
 
@@ -1564,18 +1565,17 @@ void action_send_to_desktop_dir(union ActionData *data)
                              data->sendtodir.inter.final,
                              data->sendtodir.inter.cancel);
     if (!data->sendtodir.inter.any.interactive ||
-        !data->sendtodir.inter.final ||
-        data->sendtodir.inter.cancel)
+        (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
     {
         client_set_desktop(c, d, data->sendtodir.follow);
-        if (data->sendtodir.follow)
-            screen_set_desktop(d);
+        if (data->sendtodir.follow && d != screen_desktop)
+            screen_set_desktop(d, TRUE);
     }
 }
 
 void action_desktop_last(union ActionData *data)
 {
-    screen_set_desktop(screen_last_desktop);
+    screen_set_desktop(screen_last_desktop, TRUE);
 }
 
 void action_toggle_decorations(union ActionData *data)
@@ -1587,7 +1587,8 @@ void action_toggle_decorations(union ActionData *data)
     client_action_end(data);
 }
 
-static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
+static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
+                           gboolean shaded)
 {
     /* let's make x and y client relative instead of screen relative */
     x = x - cx;
@@ -1627,11 +1628,11 @@ static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
       |CCCCCCC              |     A           B     |              DDDDDDD|
       |       CCCCCCCC      |     A |       | B     |      DDDDDDDD       |
       |               CCCCCCC      A         B      DDDDDDD               |
-      - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - -
-      |                     |       b       c       |                     |
-      |             west    |       b  move c       |   east              |
-      |                     |       b       c       |                     |
-      - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - 
+      - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
+      |                     |       b       c       |                     | sh
+      |             west    |       b  move c       |   east              | ad
+      |                     |       b       c       |                     | ed
+      - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - -  -
       |               EEEEEEE      G         H      FFFFFFF               |
       |       EEEEEEEE      |     G |       | H     |      FFFFFFFF       |
       |EEEEEEE              |     G           H     |              FFFFFFF|
@@ -1648,6 +1649,15 @@ static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
       +---------------------G-------|-------|-------H---------------------+
     */
 
+    if (shaded) {
+        /* for shaded windows, you can only resize west/east and move */
+        if (b)
+            return prop_atoms.net_wm_moveresize_size_left;
+        if (c)
+            return prop_atoms.net_wm_moveresize_size_right;
+        return prop_atoms.net_wm_moveresize_move;
+    }
+
     if (y < A && y >= C)
         return prop_atoms.net_wm_moveresize_size_topleft;
     else if (y >= A && y >= B && a)
@@ -1687,8 +1697,6 @@ void action_moveresize(union ActionData *data)
     ObClient *c = data->moveresize.any.c;
     guint32 corner;
 
-    if (!client_normal(c)) return;
-
     if (data->moveresize.keyboard) {
         corner = (data->moveresize.move ?
                   prop_atoms.net_wm_moveresize_move_keyboard :
@@ -1705,27 +1713,7 @@ void action_moveresize(union ActionData *data)
                               c->area.width + c->frame->size.left +
                               c->frame->size.right,
                               c->area.height + c->frame->size.top +
-                              c->frame->size.bottom));
-        const gchar *c;
-        if (corner == prop_atoms.net_wm_moveresize_size_topright)
-            c = "topright";
-        else if (corner == prop_atoms.net_wm_moveresize_size_top)
-            c = "top";
-        else if (corner == prop_atoms.net_wm_moveresize_size_topleft)
-            c = "topleft";
-        else if (corner == prop_atoms.net_wm_moveresize_size_right)
-            c = "right";
-        else if (corner == prop_atoms.net_wm_moveresize_move)
-            c = "middle";
-        else if (corner == prop_atoms.net_wm_moveresize_size_left)
-            c = "left";
-        else if (corner == prop_atoms.net_wm_moveresize_size_bottomright)
-            c = "bottomright";
-        else if (corner == prop_atoms.net_wm_moveresize_size_bottom)
-            c = "bottom";
-        else if (corner == prop_atoms.net_wm_moveresize_size_bottomleft)
-            c = "bottomleft";
-        ob_debug("corner: %s\n", c);
+                              c->frame->size.bottom, c->shaded));
     }
 
     moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
@@ -1761,6 +1749,7 @@ void action_cycle_windows(union ActionData *data)
     event_halt_focus_delay();
 
     focus_cycle(data->cycle.forward,
+                data->cycle.all_desktops,
                 data->cycle.dock_windows,
                 data->cycle.linear, data->any.interactive,
                 data->cycle.dialog,
@@ -1911,17 +1900,17 @@ void action_toggle_dockautohide(union ActionData *data)
 
 void action_toggle_show_desktop(union ActionData *data)
 {
-    screen_show_desktop(!screen_showing_desktop);
+    screen_show_desktop(!screen_showing_desktop, TRUE);
 }
 
 void action_show_desktop(union ActionData *data)
 {
-    screen_show_desktop(TRUE);
+    screen_show_desktop(TRUE, TRUE);
 }
 
 void action_unshow_desktop(union ActionData *data)
 {
-    screen_show_desktop(FALSE);
+    screen_show_desktop(FALSE, TRUE);
 }
 
 void action_break_chroot(union ActionData *data)
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