]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
don't make interactive desktop cycling switch until you release the mods. this is...
[chaz/openbox] / openbox / action.c
index 4573a866d77cfea489f4004cc0b18aa28936a32e..5cc0bb213dd44debeefd1c0fc81063ec007b9acb 100644 (file)
@@ -1546,10 +1546,9 @@ void action_desktop_dir(union ActionData *data)
                              data->desktopdir.inter.final,
                              data->desktopdir.inter.cancel);
     if (!data->sendtodir.inter.any.interactive ||
-        !data->sendtodir.inter.final ||
-        data->sendtodir.inter.cancel)
+        (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
     {
-        screen_set_desktop(d, TRUE);
+        if (d != screen_desktop) screen_set_desktop(d, TRUE);
     }
 }
 
@@ -1566,11 +1565,10 @@ void action_send_to_desktop_dir(union ActionData *data)
                              data->sendtodir.inter.final,
                              data->sendtodir.inter.cancel);
     if (!data->sendtodir.inter.any.interactive ||
-        !data->sendtodir.inter.final ||
-        data->sendtodir.inter.cancel)
+        (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
     {
         client_set_desktop(c, d, data->sendtodir.follow);
-        if (data->sendtodir.follow)
+        if (data->sendtodir.follow && d != screen_desktop)
             screen_set_desktop(d, TRUE);
     }
 }
@@ -1589,7 +1587,8 @@ void action_toggle_decorations(union ActionData *data)
     client_action_end(data);
 }
 
-static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
+static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
+                           gboolean shaded)
 {
     /* let's make x and y client relative instead of screen relative */
     x = x - cx;
@@ -1629,11 +1628,11 @@ static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
       |CCCCCCC              |     A           B     |              DDDDDDD|
       |       CCCCCCCC      |     A |       | B     |      DDDDDDDD       |
       |               CCCCCCC      A         B      DDDDDDD               |
-      - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - -
-      |                     |       b       c       |                     |
-      |             west    |       b  move c       |   east              |
-      |                     |       b       c       |                     |
-      - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - 
+      - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
+      |                     |       b       c       |                     | sh
+      |             west    |       b  move c       |   east              | ad
+      |                     |       b       c       |                     | ed
+      - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - -  -
       |               EEEEEEE      G         H      FFFFFFF               |
       |       EEEEEEEE      |     G |       | H     |      FFFFFFFF       |
       |EEEEEEE              |     G           H     |              FFFFFFF|
@@ -1650,6 +1649,15 @@ static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
       +---------------------G-------|-------|-------H---------------------+
     */
 
+    if (shaded) {
+        /* for shaded windows, you can only resize west/east and move */
+        if (b)
+            return prop_atoms.net_wm_moveresize_size_left;
+        if (c)
+            return prop_atoms.net_wm_moveresize_size_right;
+        return prop_atoms.net_wm_moveresize_move;
+    }
+
     if (y < A && y >= C)
         return prop_atoms.net_wm_moveresize_size_topleft;
     else if (y >= A && y >= B && a)
@@ -1689,8 +1697,6 @@ void action_moveresize(union ActionData *data)
     ObClient *c = data->moveresize.any.c;
     guint32 corner;
 
-    if (!client_normal(c)) return;
-
     if (data->moveresize.keyboard) {
         corner = (data->moveresize.move ?
                   prop_atoms.net_wm_moveresize_move_keyboard :
@@ -1707,7 +1713,7 @@ void action_moveresize(union ActionData *data)
                               c->area.width + c->frame->size.left +
                               c->frame->size.right,
                               c->area.height + c->frame->size.top +
-                              c->frame->size.bottom));
+                              c->frame->size.bottom, c->shaded));
     }
 
     moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
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