]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
remove a function that is no longer used. and backwards boolean algebra was causing...
[chaz/openbox] / openbox / action.c
index 501918599f59ded0a4ce5625a7c5416be78a4ea1..5237936e482eafbfdaeadb422f426211fffe8cdd 100644 (file)
 
 #include <glib.h>
 
-inline void client_action_start(union ActionData *data)
+static void client_action_start(union ActionData *data)
 {
-    if (config_focus_follow)
-        if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
-            grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
 }
 
-inline void client_action_end(union ActionData *data)
+static void client_action_end(union ActionData *data)
 {
     if (config_focus_follow)
         if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
-            if (!data->any.button) {
-                ungrab_pointer();
+            if (!data->any.button && data->any.c) {
+                event_ignore_all_queued_enters();
             } else {
                 ObClient *c;
 
@@ -1141,9 +1138,15 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
 
             /* XXX UGLY HACK race with motion event starting a move and the
                button release gettnig processed first. answer: don't queue
-               moveresize starts. UGLY HACK XXX */
+               moveresize starts. UGLY HACK XXX
+
+               XXX ALSO don't queue showmenu events, because on button press
+               events we need to know if a mouse grab is going to take place,
+               and set the button to 0, so that later motion events don't think
+               that a drag is going on. since showmenu grabs the pointer..
+            */
             if (a->data.any.interactive || a->func == action_move ||
-                a->func == action_resize)
+                a->func == action_resize || a->func == action_showmenu)
             {
                 /* interactive actions are not queued */
                 a->func(&a->data);
@@ -1296,7 +1299,7 @@ void action_focus(union ActionData *data)
                go moving on us */
             event_halt_focus_delay();
 
-            client_focus(data->client.any.c, FALSE);
+            client_focus(data->client.any.c);
         }
     } else {
         /* focus action on something other than a client, make keybindings
@@ -1309,7 +1312,7 @@ void action_focus(union ActionData *data)
 void action_unfocus (union ActionData *data)
 {
     if (data->client.any.c == focus_client)
-        focus_fallback(TRUE);
+        focus_fallback(FALSE);
 }
 
 void action_iconify(union ActionData *data)
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