]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
ungrab the keyboard for passive grabs. kill interactive actions for exec actions...
[chaz/openbox] / openbox / action.c
index 931cff392917417e0faba141f1668a995045b853..3f43a238ea6ad7abb51fe79bd1836a7131e00f43 100644 (file)
@@ -42,14 +42,27 @@ inline void client_action_start(union ActionData *data)
 {
     if (config_focus_follow)
         if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
-            grab_pointer(TRUE, FALSE, OB_CURSOR_NONE);
+            grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
 }
 
 inline void client_action_end(union ActionData *data)
 {
     if (config_focus_follow)
-        if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
-            grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
+        if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
+            if (!data->any.button) {
+                ungrab_pointer();
+            } else {
+                ObClient *c;
+
+                /* usually this is sorta redundant, but with a press action
+                   that moves windows our from under the cursor, the enter
+                   event will come as a GrabNotify which is ignored, so this
+                   makes a fake enter event
+                */
+                if ((c = client_under_pointer()))
+                    event_enter_client(c);
+            }
+        }
 }
 
 typedef struct
@@ -82,6 +95,8 @@ void action_unref(ObAction *a)
     /* deal with pointers */
     if (a->func == action_execute || a->func == action_restart)
         g_free(a->data.execute.path);
+    else if (a->func == action_debug)
+        g_free(a->data.debug.string);
     else if (a->func == action_showmenu)
         g_free(a->data.showmenu.name);
 
@@ -97,6 +112,8 @@ ObAction* action_copy(const ObAction *src)
     /* deal with pointers */
     if (a->func == action_execute || a->func == action_restart)
         a->data.execute.path = g_strdup(a->data.execute.path);
+    else if (a->func == action_debug)
+        a->data.debug.string = g_strdup(a->data.debug.string);
     else if (a->func == action_showmenu)
         a->data.showmenu.name = g_strdup(a->data.showmenu.name);
 
@@ -243,7 +260,9 @@ void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
 
 void setup_action_desktop(ObAction **a, ObUserAction uact)
 {
+/*
     (*a)->data.desktop.inter.any.interactive = FALSE;
+*/
 }
 
 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
@@ -458,9 +477,14 @@ void setup_client_action(ObAction **a, ObUserAction uact)
 
 ActionString actionstrings[] =
 {
+    {
+        "debug", 
+        action_debug,
+        NULL
+    },
     {
         "execute", 
-        action_execute, 
+        action_execute,
         NULL
     },
     {
@@ -961,6 +985,9 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
                     if ((m = parse_find_node("icon", n->xmlChildrenNode)))
                         act->data.execute.icon_name = parse_string(doc, m);
                 }
+            } else if (act->func == action_debug) {
+                if ((n = parse_find_node("string", node->xmlChildrenNode)))
+                    act->data.debug.string = parse_string(doc, n);
             } else if (act->func == action_showmenu) {
                 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
                     act->data.showmenu.name = parse_string(doc, n);
@@ -988,9 +1015,11 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
                     act->data.desktop.desk = parse_int(doc, n);
                 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
+/*
                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
                     act->data.desktop.inter.any.interactive =
                         parse_bool(doc, n);
+*/
            } else if (act->func == action_send_to_desktop) {
                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
                     act->data.sendto.desk = parse_int(doc, n);
@@ -1082,7 +1111,6 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
 {
     GSList *it;
     ObAction *a;
-    gboolean inter = FALSE;
 
     if (!acts)
         return;
@@ -1090,33 +1118,6 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
     if (x < 0 && y < 0)
         screen_pointer_pos(&x, &y);
 
-    if (grab_on_keyboard())
-        inter = TRUE;
-    else
-        for (it = acts; it; it = g_slist_next(it)) {
-            a = it->data;
-            if (a->data.any.interactive) {
-                inter = TRUE;
-                break;
-            }
-        }
-
-    if (!inter && button == 0) {
-        /* Ungrab the keyboard before running the action, if it was
-           not from a mouse event.
-
-           We have to do this because a key press causes a passive
-           grab on the keyboard, and so if the action we are running
-           wants to grab the keyboard, it will fail if the button is still
-           held down (which is likely).
-
-           Use the X function not out own, because we're not considering
-           a grab to be in place at all so our function won't try ungrab
-           anything.
-        */
-        XUngrabKeyboard(ob_display, time);
-    }
-
     for (it = acts; it; it = g_slist_next(it)) {
         a = it->data;
 
@@ -1198,6 +1199,12 @@ void action_run_string(const gchar *name, struct _ObClient *c, Time time)
     action_run(l, c, 0, time);
 }
 
+void action_debug(union ActionData *data)
+{
+    if (data->debug.string)
+        g_print("%s\n", data->debug.string);
+}
+
 void action_execute(union ActionData *data)
 {
     GError *e = NULL;
@@ -1205,6 +1212,12 @@ void action_execute(union ActionData *data)
     if (data->execute.path) {
         cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
         if (cmd) {
+            /* If there is an interactive action going on, then cancel it
+               to release the keyboard, so that the run application
+               can grab the keyboard if it wants to. */
+            if (keyboard_interactively_grabbed())
+                keyboard_interactive_cancel();
+
             if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
                 g_message(_("Failed to execute '%s': %s"),
                           cmd, e->message);
@@ -1255,7 +1268,8 @@ void action_activate(union ActionData *data)
 {
     if (data->client.any.c) {
         if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
-            data->any.context != OB_FRAME_CONTEXT_CLIENT)
+            (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
+             data->any.context != OB_FRAME_CONTEXT_FRAME))
         {
             /* if using focus_delay, stop the timer now so that focus doesn't
                go moving on us */
@@ -1275,7 +1289,8 @@ void action_focus(union ActionData *data)
 {
     if (data->client.any.c) {
         if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
-            data->any.context != OB_FRAME_CONTEXT_CLIENT)
+            (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
+             data->any.context != OB_FRAME_CONTEXT_FRAME))
         {
             /* if using focus_delay, stop the timer now so that focus doesn't
                go moving on us */
@@ -1294,7 +1309,7 @@ void action_focus(union ActionData *data)
 void action_unfocus (union ActionData *data)
 {
     if (data->client.any.c == focus_client)
-        focus_fallback(FALSE);
+        focus_fallback(TRUE);
 }
 
 void action_iconify(union ActionData *data)
@@ -1576,18 +1591,15 @@ void action_send_to_desktop(union ActionData *data)
 
 void action_desktop(union ActionData *data)
 {
-    if (!data->inter.any.interactive ||
-        (!data->inter.cancel && !data->inter.final))
+    /* XXX add the interactive/dialog option back again once the dialog
+       has been made to not use grabs */
+    if (data->desktop.desk < screen_num_desktops ||
+        data->desktop.desk == DESKTOP_ALL)
     {
-        if (data->desktop.desk < screen_num_desktops ||
-            data->desktop.desk == DESKTOP_ALL)
-        {
-            screen_set_desktop(data->desktop.desk, TRUE);
-            if (data->inter.any.interactive)
-                screen_desktop_popup(data->desktop.desk, TRUE);
-        }
-    } else
-        screen_desktop_popup(0, FALSE);
+        screen_set_desktop(data->desktop.desk, TRUE);
+        if (data->inter.any.interactive)
+            screen_desktop_popup(data->desktop.desk, TRUE);
+    }
 }
 
 void action_desktop_dir(union ActionData *data)
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