]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
don't fallback focus if the focused client is being moved there and follow is on
[chaz/openbox] / openbox / action.c
index f106697971ee4c3617821e48cecc2f07dd65ec60..3a4bab154b5c25c1b4eb20847e58ccd9cd76279d 100644 (file)
@@ -47,18 +47,17 @@ static void client_action_end(union ActionData *data)
 {
     if (config_focus_follow)
         if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
-            if (!data->any.button && data->any.c) {
+            if (!data->any.button && data->any.c)
                 event_ignore_all_queued_enters();
-            } else {
-                ObClient *c;
-
-                /* usually this is sorta redundant, but with a press action
-                   that moves windows our from under the cursor, the enter
-                   event will come as a GrabNotify which is ignored, so this
-                   makes a fake enter event
-                */
-                if ((c = client_under_pointer()))
-                    event_enter_client(c);
+            else {
+                /* we USED to create a fake enter event here, so that when you
+                   used a Press context, and the button was still down,
+                   you could still get enter events that weren't
+                   NotifyWhileGrabbed.
+
+                   only problem with this is that then the resulting focus
+                   change events can ALSO be NotifyWhileGrabbed. And that is
+                   bad. So, don't create fake enter events anymore. */
             }
         }
 }
@@ -1589,7 +1588,8 @@ void action_send_to_desktop(union ActionData *data)
         data->sendto.desk == DESKTOP_ALL) {
         client_set_desktop(c, data->sendto.desk, data->sendto.follow);
         if (data->sendto.follow)
-            screen_set_desktop(data->sendto.desk, TRUE);
+            screen_set_desktop(data->sendto.desk,
+                               data->sendto.follow && c == focus_client);
     }
 }
 
@@ -1646,7 +1646,7 @@ void action_send_to_desktop_dir(union ActionData *data)
     {
         client_set_desktop(c, d, data->sendtodir.follow);
         if (data->sendtodir.follow && d != screen_desktop)
-            screen_set_desktop(d, TRUE);
+            screen_set_desktop(d, data->sendtodir.follow && c == focus_client);
     }
 }
 
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