#include "debug.h"
#include "client.h"
#include "focus.h"
+#include "focus_cycle.h"
#include "moveresize.h"
#include "menu.h"
#include "prop.h"
#include <glib.h>
-inline void client_action_start(union ActionData *data)
+static void client_action_start(union ActionData *data)
{
- if (config_focus_follow)
- if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
- grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
}
-inline void client_action_end(union ActionData *data)
+static void client_action_end(union ActionData *data)
{
if (config_focus_follow)
if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
- if (!data->any.button) {
- ungrab_pointer();
- } else {
- ObClient *c;
-
- /* usually this is sorta redundant, but with a press action
- that moves windows our from under the cursor, the enter
- event will come as a GrabNotify which is ignored, so this
- makes a fake enter event
- */
- if ((c = client_under_pointer()))
- event_enter_client(c);
+ if (!data->any.button && data->any.c)
+ event_ignore_all_queued_enters();
+ else {
+ /* we USED to create a fake enter event here, so that when you
+ used a Press context, and the button was still down,
+ you could still get enter events that weren't
+ NotifyWhileGrabbed.
+
+ only problem with this is that then the resulting focus
+ change events can ALSO be NotifyWhileGrabbed. And that is
+ bad. So, don't create fake enter events anymore. */
}
}
}
data->sendto.desk == DESKTOP_ALL) {
client_set_desktop(c, data->sendto.desk, data->sendto.follow);
if (data->sendto.follow)
- screen_set_desktop(data->sendto.desk, TRUE);
+ screen_set_desktop(data->sendto.desk,
+ data->sendto.follow && c == focus_client);
}
}
{
client_set_desktop(c, d, data->sendtodir.follow);
if (data->sendtodir.follow && d != screen_desktop)
- screen_set_desktop(d, TRUE);
+ screen_set_desktop(d, data->sendtodir.follow && c == focus_client);
}
}