]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
revert 7246 and simplify action_raiselower a bit, turns out 7246 wasn't needed for...
[chaz/openbox] / openbox / action.c
index 39da39a5b7842ec4159545abd1f3ddf9ad7f7ef5..39c1169b3f8f996b0e9e97a6154543ee3deb7fbe 100644 (file)
@@ -57,7 +57,7 @@ static void client_action_end(union ActionData *data)
                    event will come as a GrabNotify which is ignored, so this
                    makes a fake enter event
                 */
-                if ((c = client_under_pointer()))
+                if ((c = client_under_pointer()) && c != data->any.c)
                     event_enter_client(c);
             }
         }
@@ -1151,13 +1151,9 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
             {
                 /* interactive actions are not queued */
                 a->func(&a->data);
-            } else if (c &&
-                       (context == OB_FRAME_CONTEXT_CLIENT ||
-                        (c->type == OB_CLIENT_TYPE_DESKTOP &&
-                         context == OB_FRAME_CONTEXT_DESKTOP)) &&
-                       (a->func == action_focus ||
-                        a->func == action_activate ||
-                        a->func == action_showmenu))
+            } else if (a->func == action_focus ||
+                       a->func == action_activate ||
+                       a->func == action_showmenu)
             {
                 /* XXX MORE UGLY HACK
                    actions from clicks on client windows are NOT queued.
@@ -1177,11 +1173,15 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
                    pointer. ugh.
 
                    also with the menus, there is a race going on. if the
-                   desktop wants to pop up a menu, and we do to, we send them
+                   desktop wants to pop up a menu, and we do too, we send them
                    the button before we pop up the menu, so they pop up their
                    menu first. but not always. if we pop up our menu before
                    sending them the button press, then the result is
                    deterministic. yay.
+
+                   XXX further more. focus actions are not queued at all,
+                   because if you bind focus->showmenu, the menu will get
+                   hidden to do the focusing
                 */
                 a->func(&a->data);
             } else
@@ -1311,7 +1311,7 @@ void action_focus(union ActionData *data)
 void action_unfocus (union ActionData *data)
 {
     if (data->client.any.c == focus_client)
-        focus_fallback(FALSE);
+        focus_fallback(FALSE, FALSE);
 }
 
 void action_iconify(union ActionData *data)
@@ -1329,31 +1329,10 @@ void action_focus_order_to_bottom(union ActionData *data)
 void action_raiselower(union ActionData *data)
 {
     ObClient *c = data->client.any.c;
-    GList *it;
-    gboolean raise = FALSE;
-
-    for (it = stacking_list; it; it = g_list_next(it)) {
-        if (WINDOW_IS_CLIENT(it->data)) {
-            ObClient *cit = it->data;
-
-            if (cit == c) break;
-            if (client_normal(cit) == client_normal(c) &&
-                cit->layer == c->layer &&
-                cit->frame->visible &&
-                !client_search_transient(c, cit))
-            {
-                if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
-                    raise = TRUE;
-                    break;
-                }
-            }
-        }
-    }
 
-    if (raise)
-        action_raise(data);
-    else
-        action_lower(data);
+    client_action_start(data);
+    stacking_restack_request(c, NULL, Opposite, FALSE);
+    client_action_end(data);
 }
 
 void action_raise(union ActionData *data)
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