]> Dogcows Code - chaz/openbox/blobdiff - engines/openbox/openbox.c
rm the focus plugin
[chaz/openbox] / engines / openbox / openbox.c
index 013deec617d4e24eccc3f94d2660f04869adafdf..69888b42c6e12cd3b68885758943792344d6f16d 100644 (file)
@@ -176,7 +176,7 @@ gboolean startup()
     a_unfocused_title = appearance_new(Surface_Planar, 0);
     a_focused_label = appearance_new(Surface_Planar, 1);
     a_unfocused_label = appearance_new(Surface_Planar, 1);
-    a_icon = appearance_new(Surface_Planar, 0);/*1);*/
+    a_icon = appearance_new(Surface_Planar, 1);
     a_focused_handle = appearance_new(Surface_Planar, 0);
     a_unfocused_handle = appearance_new(Surface_Planar, 0);
 
@@ -471,23 +471,6 @@ void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized)
             XUnmapWindow(ob_display, self->handle);
     }
 
-    if (moved) {
-        /* find the new coordinates */
-        self->frame.area.x = self->frame.client->area.x;
-        self->frame.area.y = self->frame.client->area.y;
-        frame_client_gravity((Frame*)self,
-                             &self->frame.area.x, &self->frame.area.y);
-    }
-
-    /* move and resize the top level frame.
-       shading can change without being moved or resized */
-    XMoveResizeWindow(ob_display, self->frame.window,
-                      self->frame.area.x, self->frame.area.y,
-                      self->width,
-                      (self->frame.client->shaded ? TITLE_HEIGHT :
-                       self->innersize.top + self->innersize.bottom +
-                       self->frame.client->area.height));
-
     if (resized) {
         /* move and resize the plate */
         XMoveResizeWindow(ob_display, self->frame.plate,
@@ -515,6 +498,21 @@ void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized)
                    self->frame.client->area.height +
                    self->frame.size.top + self->frame.size.bottom));
 
+    if (moved) {
+        /* find the new coordinates, done after setting the frame.size, for
+           frame_client_gravity. */
+        self->frame.area.x = self->frame.client->area.x;
+        self->frame.area.y = self->frame.client->area.y;
+        frame_client_gravity((Frame*)self,
+                             &self->frame.area.x, &self->frame.area.y);
+    }
+
+    /* move and resize the top level frame.
+       shading can change without being moved or resized */
+    XMoveResizeWindow(ob_display, self->frame.window,
+                      self->frame.area.x, self->frame.area.y,
+                      self->width, self->frame.area.height - self->bwidth * 2);
+
     if (resized) {
         render(self);
 
@@ -790,8 +788,17 @@ static void render_icon(ObFrame *self)
 {
     if (self->icon_x < 0) return;
 
-    /* XXX set the texture's icon picture! */
-    RECT_SET(self->a_icon->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
+    if (self->frame.client->nicons) {
+        Icon *icon = client_icon(self->frame.client, BUTTON_SIZE, BUTTON_SIZE);
+        self->a_icon->texture[0].type = RGBA;
+        self->a_icon->texture[0].data.rgba.width = icon->width;
+        self->a_icon->texture[0].data.rgba.height = icon->height;
+        self->a_icon->texture[0].data.rgba.data = icon->data;
+        RECT_SET(self->a_icon->texture[0].position, 0, 0,
+                 BUTTON_SIZE,BUTTON_SIZE);
+    } else
+        self->a_icon->texture[0].type = NoTexture;
+
     paint(self->icon, self->a_icon, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
 }
 
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