#include "../../kernel/frame.h"
#include "../../render/render.h"
#include "../../render/color.h"
+#include "../../render/font.h"
+#include "../../render/mask.h"
#include <X11/Xlib.h>
#include <glib.h>
-#define TITLE_HEIGHT (s_font_height + s_bevel * 2)
-#define LABEL_HEIGHT (s_font_height)
+#define TITLE_HEIGHT (s_winfont_height + s_bevel * 2)
+#define LABEL_HEIGHT (s_winfont_height)
#define HANDLE_Y(f) (f->innersize.top + f->frame.client->area.height + \
f->cbwidth)
#define BUTTON_SIZE (LABEL_HEIGHT - 2)
#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask)
/* style settings - geometry */
-int s_font_height;
int s_bevel;
int s_handle_height;
int s_bwidth;
color_rgb *s_b_color;
color_rgb *s_cb_focused_color;
color_rgb *s_cb_unfocused_color;
+color_rgb *s_title_focused_color;
+color_rgb *s_title_unfocused_color;
+color_rgb *s_titlebut_focused_color;
+color_rgb *s_titlebut_unfocused_color;
+/* style settings - fonts */
+int s_winfont_height;
+int s_winfont_shadow;
+int s_winfont_shadow_offset;
+ObFont *s_winfont;
+/* style settings - masks */
+pixmap_mask *s_max_mask;
+pixmap_mask *s_icon_mask;
+pixmap_mask *s_desk_mask;
+pixmap_mask *s_close_mask;
/* global appearances */
Appearance *a_focused_unpressed_max;
g_quark_from_string("icon");
g_quark_from_string("close");
- s_b_color = s_cb_unfocused_color = s_cb_focused_color = NULL;
+ s_b_color = s_cb_unfocused_color = s_cb_focused_color =
+ s_title_unfocused_color = s_title_focused_color =
+ s_titlebut_unfocused_color = s_titlebut_focused_color = NULL;
+ s_winfont = NULL;
+ s_max_mask = s_icon_mask = s_desk_mask = s_close_mask = NULL;
- a_focused_unpressed_max = appearance_new(Surface_Planar, 0);//1);
- a_focused_pressed_max = appearance_new(Surface_Planar, 0);//1);
- a_unfocused_unpressed_max = appearance_new(Surface_Planar, 0);//1);
- a_unfocused_pressed_max = appearance_new(Surface_Planar, 0);//1);
+ a_focused_unpressed_max = appearance_new(Surface_Planar, 1);
+ a_focused_pressed_max = appearance_new(Surface_Planar, 1);
+ a_unfocused_unpressed_max = appearance_new(Surface_Planar, 1);
+ a_unfocused_pressed_max = appearance_new(Surface_Planar, 1);
a_focused_unpressed_close = NULL;
a_focused_pressed_close = NULL;
a_unfocused_unpressed_close = NULL;
a_unfocused_grip = appearance_new(Surface_Planar, 0);
a_focused_title = appearance_new(Surface_Planar, 0);
a_unfocused_title = appearance_new(Surface_Planar, 0);
- a_focused_label = appearance_new(Surface_Planar, 0);//1);
- a_unfocused_label = appearance_new(Surface_Planar, 0);//1);
+ a_focused_label = appearance_new(Surface_Planar, 1);
+ a_unfocused_label = appearance_new(Surface_Planar, 1);
a_icon = appearance_new(Surface_Planar, 0);//1);
a_focused_handle = appearance_new(Surface_Planar, 0);
a_unfocused_handle = appearance_new(Surface_Planar, 0);
if (s_b_color != NULL) color_free(s_b_color);
if (s_cb_unfocused_color != NULL) color_free(s_cb_unfocused_color);
if (s_cb_focused_color != NULL) color_free(s_cb_focused_color);
+ if (s_title_unfocused_color != NULL) color_free(s_title_unfocused_color);
+ if (s_title_focused_color != NULL) color_free(s_title_focused_color);
+ if (s_titlebut_unfocused_color != NULL)
+ color_free(s_titlebut_unfocused_color);
+ if (s_titlebut_focused_color != NULL)
+ color_free(s_titlebut_focused_color);
+
+ if (s_max_mask != NULL) pixmap_mask_free(s_max_mask);
+ if (s_desk_mask != NULL) pixmap_mask_free(s_desk_mask);
+ if (s_icon_mask != NULL) pixmap_mask_free(s_icon_mask);
+ if (s_close_mask != NULL) pixmap_mask_free(s_close_mask);
+
+ if (s_winfont != NULL) font_close(s_winfont);
appearance_free(a_focused_unpressed_max);
appearance_free(a_focused_pressed_max);
}
if (self->label_width < 1) self->label_width = 1;
- XResizeWindow(ob_display, self->label, self->label_width, s_font_height);
+ XResizeWindow(ob_display, self->label, self->label_width,
+ s_winfont_height);
if (!n) {
self->frame.client->decorations &= ~Decor_Icon;
static void render_label(ObFrame *self)
{
+ Appearance *a;
+
if (self->label_x < 0) return;
- /* XXX set the texture's text! */
- paint(self->label, (self->frame.client->focused ?
- self->a_focused_label :
- self->a_unfocused_label),
- self->label_width, LABEL_HEIGHT);
+ a = (self->frame.client->focused ?
+ self->a_focused_label : self->a_focused_label);
+
+ /* set the texture's text! */
+ a->texture[0].data.text.string = self->frame.client->title;
+
+ paint(self->label, a, self->label_width, LABEL_HEIGHT);
}
static void render_icon(ObFrame *self)