XrmDatabase db = NULL;
Justify winjust;
char *winjuststr;
- ConfigValue theme, shadow, offset, font;
+ ConfigValue theme, shadow, offset, font, tint;
if (config_get("theme", Config_String, &theme)) {
db = loaddb(theme.string);
/* load the font, not from the theme file tho, its in the config */
- if (!config_get("font.shadow", Config_Bool, &shadow)) {
- shadow.bool = TRUE; /* default */
- config_set("font.shadow", Config_Bool, shadow);
- }
+ if (!config_get("font.shadow", Config_Bool, &shadow))
+ g_assert_not_reached();
ob_s_winfont_shadow = shadow.bool;
- if (!config_get("font.shadow.offset", Config_Integer, &offset) ||
- offset.integer < 0 || offset.integer >= 10) {
- offset.integer = 1; /* default */
- config_set("font.shadow.offset", Config_Integer, offset);
- }
+ if (!config_get("font.shadow.offset", Config_Integer, &offset))
+ g_assert_not_reached();
ob_s_winfont_shadow_offset = offset.integer;
- if (!config_get("font", Config_String, &font)) {
- font.string = DEFAULT_FONT;
- config_set("font", Config_String, font);
- }
+ if (!config_get("font.shadow.tint", Config_Integer, &tint))
+ g_assert_not_reached();
+ /* XXX put these checks into the config system somehow!!! */
+ if (tint.integer < -100) tint.integer = -100;
+ if (tint.integer > 100) tint.integer = 100;
+ config_set("font.shadow.tint", Config_Integer, tint);
+ ob_s_winfont_shadow_tint = tint.integer;
+ if (!config_get("font", Config_String, &font))
+ g_assert_not_reached();
ob_s_winfont = font_open(font.string);
ob_s_winfont_height = font_height(ob_s_winfont, ob_s_winfont_shadow,
ob_s_winfont_shadow_offset);
ob_a_focused_label->texture[0].data.text.shadow = ob_s_winfont_shadow;
ob_a_focused_label->texture[0].data.text.offset =
ob_s_winfont_shadow_offset;
+ ob_a_focused_label->texture[0].data.text.tint = ob_s_winfont_shadow_tint;
ob_a_focused_label->texture[0].data.text.color = ob_s_title_focused_color;
ob_a_unfocused_label->texture[0].type = Text;
ob_a_unfocused_label->texture[0].data.text.shadow = ob_s_winfont_shadow;
ob_a_unfocused_label->texture[0].data.text.offset =
ob_s_winfont_shadow_offset;
+ ob_a_unfocused_label->texture[0].data.text.tint = ob_s_winfont_shadow_tint;
ob_a_unfocused_label->texture[0].data.text.color =
ob_s_title_unfocused_color;