}
}
+ if (read_mask(db, "window.button.shade.mask",
+ &ob_s_shade_unset_mask)) {
+ if (!read_mask(db, "window.button.shade.toggled.mask",
+ &ob_s_shade_set_mask)) {
+ ob_s_shade_set_mask =
+ pixmap_mask_copy(ob_s_shade_unset_mask);
+ }
+ } else {
+ {
+ char data[] = { 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00 };
+ ob_s_shade_unset_mask = pixmap_mask_new(7, 7, data);
+ }
+ {
+ char data[] = { 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x7f };
+ ob_s_shade_set_mask = pixmap_mask_new(7, 7, data);
+ }
+ }
+
if (!read_mask(db, "window.button.close.mask",
&ob_s_close_mask)) {
char data[] = { 0x63, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x63 };
ob_a_focused_unpressed_desk = appearance_copy(ob_a_focused_unpressed_max);
ob_a_focused_pressed_desk = appearance_copy(ob_a_focused_pressed_max);
ob_a_focused_pressed_set_desk = appearance_copy(ob_a_focused_pressed_max);
+ ob_a_unfocused_unpressed_shade =
+ appearance_copy(ob_a_unfocused_unpressed_max);
+ ob_a_unfocused_pressed_shade = appearance_copy(ob_a_unfocused_pressed_max);
+ ob_a_unfocused_pressed_set_shade =
+ appearance_copy(ob_a_unfocused_pressed_max);
+ ob_a_focused_unpressed_shade = appearance_copy(ob_a_focused_unpressed_max);
+ ob_a_focused_pressed_shade = appearance_copy(ob_a_focused_pressed_max);
+ ob_a_focused_pressed_set_shade = appearance_copy(ob_a_focused_pressed_max);
ob_a_unfocused_unpressed_iconify =
appearance_copy(ob_a_unfocused_unpressed_max);
ob_a_unfocused_pressed_iconify =
ob_a_unfocused_unpressed_desk->texture[0].type =
ob_a_unfocused_pressed_desk->texture[0].type =
ob_a_unfocused_pressed_set_desk->texture[0].type =
+ ob_a_focused_unpressed_shade->texture[0].type =
+ ob_a_focused_pressed_shade->texture[0].type =
+ ob_a_focused_pressed_set_shade->texture[0].type =
+ ob_a_unfocused_unpressed_shade->texture[0].type =
+ ob_a_unfocused_pressed_shade->texture[0].type =
+ ob_a_unfocused_pressed_set_shade->texture[0].type =
ob_a_focused_unpressed_iconify->texture[0].type =
ob_a_focused_pressed_iconify->texture[0].type =
ob_a_unfocused_unpressed_iconify->texture[0].type =
ob_a_focused_pressed_set_desk->texture[0].data.mask.mask =
ob_a_unfocused_pressed_set_desk->texture[0].data.mask.mask =
ob_s_desk_set_mask;
+ ob_a_focused_unpressed_shade->texture[0].data.mask.mask =
+ ob_a_unfocused_unpressed_shade->texture[0].data.mask.mask =
+ ob_a_focused_pressed_shade->texture[0].data.mask.mask =
+ ob_a_unfocused_pressed_shade->texture[0].data.mask.mask =
+ ob_s_shade_unset_mask;
+ ob_a_focused_pressed_set_shade->texture[0].data.mask.mask =
+ ob_a_unfocused_pressed_set_shade->texture[0].data.mask.mask =
+ ob_s_shade_set_mask;
ob_a_focused_unpressed_iconify->texture[0].data.mask.mask =
ob_a_unfocused_unpressed_iconify->texture[0].data.mask.mask =
ob_a_focused_pressed_iconify->texture[0].data.mask.mask =
ob_a_focused_unpressed_desk->texture[0].data.mask.color =
ob_a_focused_pressed_desk->texture[0].data.mask.color =
ob_a_focused_pressed_set_desk->texture[0].data.mask.color =
+ ob_a_focused_unpressed_shade->texture[0].data.mask.color =
+ ob_a_focused_pressed_shade->texture[0].data.mask.color =
+ ob_a_focused_pressed_set_shade->texture[0].data.mask.color =
ob_a_focused_unpressed_iconify->texture[0].data.mask.color =
ob_a_focused_pressed_iconify->texture[0].data.mask.color =
ob_s_titlebut_focused_color;
ob_a_unfocused_unpressed_desk->texture[0].data.mask.color =
ob_a_unfocused_pressed_desk->texture[0].data.mask.color =
ob_a_unfocused_pressed_set_desk->texture[0].data.mask.color =
+ ob_a_unfocused_unpressed_shade->texture[0].data.mask.color =
+ ob_a_unfocused_pressed_shade->texture[0].data.mask.color =
+ ob_a_unfocused_pressed_set_shade->texture[0].data.mask.color =
ob_a_unfocused_unpressed_iconify->texture[0].data.mask.color =
ob_a_unfocused_pressed_iconify->texture[0].data.mask.color =
ob_s_titlebut_unfocused_color;