static void obrender_icon(ObFrame *self, Appearance *a);
static void obrender_iconify(ObFrame *self, Appearance *a);
static void obrender_desk(ObFrame *self, Appearance *a);
+static void obrender_shade(ObFrame *self, Appearance *a);
static void obrender_close(ObFrame *self, Appearance *a);
void obrender_frame(ObFrame *self)
}
if (self->frame.client->decorations & Decor_Titlebar) {
- Appearance *t, *l, *m, *n, *i, *d, *c;
+ Appearance *t, *l, *m, *n, *i, *d, *s, *c;
t = (client_focused(self->frame.client) ?
self->a_focused_title : self->a_unfocused_title);
l = (client_focused(self->frame.client) ?
self->a_focused_label : self->a_unfocused_label);
m = (client_focused(self->frame.client) ?
- ((self->max_press ||
- self->frame.client->max_vert || self->frame.client->max_horz) ?
- ob_a_focused_pressed_max : ob_a_focused_unpressed_max) :
- ((self->max_press ||
- self->frame.client->max_vert || self->frame.client->max_horz) ?
- ob_a_unfocused_pressed_max : ob_a_unfocused_unpressed_max));
+ (self->frame.client->max_vert || self->frame.client->max_horz ?
+ ob_a_focused_pressed_set_max :
+ (self->max_press ?
+ ob_a_focused_pressed_max : ob_a_focused_unpressed_max)) :
+ (self->frame.client->max_vert || self->frame.client->max_horz ?
+ ob_a_unfocused_pressed_set_max :
+ (self->max_press ?
+ ob_a_unfocused_pressed_max : ob_a_unfocused_unpressed_max)));
n = self->a_icon;
i = (client_focused(self->frame.client) ?
(self->iconify_press ?
ob_a_unfocused_pressed_iconify :
ob_a_unfocused_unpressed_iconify));
d = (client_focused(self->frame.client) ?
- (self->desk_press || self->frame.client->desktop == DESKTOP_ALL ?
- ob_a_focused_pressed_desk : ob_a_focused_unpressed_desk) :
- (self->desk_press || self->frame.client->desktop == DESKTOP_ALL ?
- ob_a_unfocused_pressed_desk : ob_a_unfocused_unpressed_desk));
+ (self->frame.client->desktop == DESKTOP_ALL ?
+ ob_a_focused_pressed_set_desk :
+ (self->desk_press ?
+ ob_a_focused_pressed_desk : ob_a_focused_unpressed_desk)) :
+ (self->frame.client->desktop == DESKTOP_ALL ?
+ ob_a_unfocused_pressed_set_desk :
+ (self->desk_press ?
+ ob_a_unfocused_pressed_desk : ob_a_unfocused_unpressed_desk)));
+ s = (client_focused(self->frame.client) ?
+ (self->frame.client->shaded ?
+ ob_a_focused_pressed_set_shade :
+ (self->shade_press ?
+ ob_a_focused_pressed_shade : ob_a_focused_unpressed_shade)) :
+ (self->frame.client->shaded ?
+ ob_a_unfocused_pressed_set_shade :
+ (self->shade_press ?
+ ob_a_unfocused_pressed_shade :ob_a_unfocused_unpressed_shade)));
c = (client_focused(self->frame.client) ?
(self->close_press ?
ob_a_focused_pressed_close : ob_a_focused_unpressed_close) :
d->surface.data.planar.parentx = self->desk_x;
d->surface.data.planar.parenty = ob_s_bevel + 1;
+ s->surface.data.planar.parent = t;
+ s->surface.data.planar.parentx = self->shade_x;
+ s->surface.data.planar.parenty = ob_s_bevel + 1;
+
c->surface.data.planar.parent = t;
c->surface.data.planar.parentx = self->close_x;
c->surface.data.planar.parenty = ob_s_bevel + 1;
obrender_icon(self, n);
obrender_iconify(self, i);
obrender_desk(self, d);
+ obrender_shade(self, s);
obrender_close(self, c);
}
paint(self->desk, a);
}
+static void obrender_shade(ObFrame *self, Appearance *a)
+{
+ if (self->shade_x < 0) return;
+
+ RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
+ paint(self->shade, a);
+}
+
static void obrender_close(ObFrame *self, Appearance *a)
{
if (self->close_x < 0) return;
RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
paint(self->close, a);
}
+
+void render_label(Window win, Size *sz, char *text,
+ gboolean hilight, gboolean toplevel)
+{
+ Appearance *a;
+
+ a = hilight ? ob_app_hilite_label : ob_app_unhilite_label;
+ a->texture[0].data.text.string = text;
+ RECT_SET(a->area, 0, 0, sz->width, sz->height);
+ a->texture[0].position = a->area;
+
+ if (toplevel) {
+ XSetWindowBorderWidth(ob_display, win, ob_s_bwidth);
+ XSetWindowBorder(ob_display, win, ob_s_b_color->pixel);
+ }
+
+ paint(win, a);
+}
+
+void size_label(char *text, gboolean hilight, gboolean toplevel, Size *s)
+{
+ Appearance *a;
+
+ a = hilight ? ob_app_hilite_label : ob_app_unhilite_label;
+ a->texture[0].data.text.string = text;
+
+ appearance_minsize(a, s);
+ s->width += ob_s_bevel * 2;
+ s->height += ob_s_bevel * 2;
+}