#include "../../render/font.h"
#include "../../render/mask.h"
-#define LABEL_HEIGHT (s_winfont_height + 2)
-#define TITLE_HEIGHT (LABEL_HEIGHT + s_bevel * 2)
+#define LABEL_HEIGHT (ob_s_winfont_height + 2)
+#define TITLE_HEIGHT (LABEL_HEIGHT + ob_s_bevel * 2)
#define HANDLE_Y(f) (f->innersize.top + f->frame.client->area.height + \
f->cbwidth)
#define BUTTON_SIZE (LABEL_HEIGHT - 2)
#define GRIP_WIDTH (BUTTON_SIZE * 2)
-extern int s_bevel;
-extern int s_handle_height;
-extern int s_bwidth;
-extern int s_cbwidth;
+extern int ob_s_bevel;
+extern int ob_s_handle_height;
+extern int ob_s_bwidth;
+extern int ob_s_cbwidth;
-extern color_rgb *s_b_color;
-extern color_rgb *s_cb_focused_color;
-extern color_rgb *s_cb_unfocused_color;
-extern color_rgb *s_title_focused_color;
-extern color_rgb *s_title_unfocused_color;
-extern color_rgb *s_titlebut_focused_color;
-extern color_rgb *s_titlebut_unfocused_color;
+extern color_rgb *ob_s_b_color;
+extern color_rgb *ob_s_cb_focused_color;
+extern color_rgb *ob_s_cb_unfocused_color;
+extern color_rgb *ob_s_title_focused_color;
+extern color_rgb *ob_s_title_unfocused_color;
+extern color_rgb *ob_s_titlebut_focused_color;
+extern color_rgb *ob_s_titlebut_unfocused_color;
-extern int s_winfont_height;
-extern int s_winfont_shadow;
-extern int s_winfont_shadow_offset;
-extern ObFont *s_winfont;
+extern int ob_s_winfont_height;
+extern ObFont *ob_s_winfont;
-extern pixmap_mask *s_max_mask;
-extern pixmap_mask *s_icon_mask;
-extern pixmap_mask *s_desk_mask;
-extern pixmap_mask *s_close_mask;
+extern pixmap_mask *ob_s_max_set_mask;
+extern pixmap_mask *ob_s_max_unset_mask;
+extern pixmap_mask *ob_s_iconify_mask;
+extern pixmap_mask *ob_s_desk_set_mask;
+extern pixmap_mask *ob_s_desk_unset_mask;
+extern pixmap_mask *ob_s_shade_set_mask;
+extern pixmap_mask *ob_s_shade_unset_mask;
+extern pixmap_mask *ob_s_close_mask;
-extern Appearance *a_focused_unpressed_max;
-extern Appearance *a_focused_pressed_max;
-extern Appearance *a_unfocused_unpressed_max;
-extern Appearance *a_unfocused_pressed_max;
-extern Appearance *a_focused_unpressed_close;
-extern Appearance *a_focused_pressed_close;
-extern Appearance *a_unfocused_unpressed_close;
-extern Appearance *a_unfocused_pressed_close;
-extern Appearance *a_focused_unpressed_desk;
-extern Appearance *a_focused_pressed_desk;
-extern Appearance *a_unfocused_unpressed_desk;
-extern Appearance *a_unfocused_pressed_desk;
-extern Appearance *a_focused_unpressed_iconify;
-extern Appearance *a_focused_pressed_iconify;
-extern Appearance *a_unfocused_unpressed_iconify;
-extern Appearance *a_unfocused_pressed_iconify;
-extern Appearance *a_focused_grip;
-extern Appearance *a_unfocused_grip;
-extern Appearance *a_focused_title;
-extern Appearance *a_unfocused_title;
-extern Appearance *a_focused_label;
-extern Appearance *a_unfocused_label;
-extern Appearance *a_icon;
-extern Appearance *a_focused_handle;
-extern Appearance *a_unfocused_handle;
+extern Appearance *ob_a_focused_unpressed_max;
+extern Appearance *ob_a_focused_pressed_max;
+extern Appearance *ob_a_focused_pressed_set_max;
+extern Appearance *ob_a_unfocused_unpressed_max;
+extern Appearance *ob_a_unfocused_pressed_max;
+extern Appearance *ob_a_unfocused_pressed_set_max;
+extern Appearance *ob_a_focused_unpressed_close;
+extern Appearance *ob_a_focused_pressed_close;
+extern Appearance *ob_a_unfocused_unpressed_close;
+extern Appearance *ob_a_unfocused_pressed_close;
+extern Appearance *ob_a_focused_unpressed_desk;
+extern Appearance *ob_a_focused_pressed_desk;
+extern Appearance *ob_a_focused_pressed_set_desk;
+extern Appearance *ob_a_unfocused_unpressed_desk;
+extern Appearance *ob_a_unfocused_pressed_desk;
+extern Appearance *ob_a_unfocused_pressed_set_desk;
+extern Appearance *ob_a_focused_unpressed_shade;
+extern Appearance *ob_a_focused_pressed_shade;
+extern Appearance *ob_a_focused_pressed_set_shade;
+extern Appearance *ob_a_unfocused_unpressed_shade;
+extern Appearance *ob_a_unfocused_pressed_shade;
+extern Appearance *ob_a_unfocused_pressed_set_shade;
+extern Appearance *ob_a_focused_unpressed_iconify;
+extern Appearance *ob_a_focused_pressed_iconify;
+extern Appearance *ob_a_unfocused_unpressed_iconify;
+extern Appearance *ob_a_unfocused_pressed_iconify;
+extern Appearance *ob_a_focused_grip;
+extern Appearance *ob_a_unfocused_grip;
+extern Appearance *ob_a_focused_title;
+extern Appearance *ob_a_unfocused_title;
+extern Appearance *ob_a_focused_label;
+extern Appearance *ob_a_unfocused_label;
+extern Appearance *ob_a_icon;
+extern Appearance *ob_a_focused_handle;
+extern Appearance *ob_a_unfocused_handle;
typedef struct ObFrame {
Frame frame;
Window max;
Window close;
Window desk;
+ Window shade;
Window icon;
Window iconify;
Window handle;
int label_x; /* x-position of the window title */
int iconify_x; /* x-position of the window iconify button */
int desk_x; /* x-position of the window all-desktops button */
+ int shade_x; /* x-position of the window shade button */
int max_x; /* x-position of the window maximize button */
int close_x; /* x-position of the window close button */
int bwidth; /* border width */
gboolean max_press;
gboolean close_press;
gboolean desk_press;
+ gboolean shade_press;
gboolean iconify_press;
} ObFrame;