<mousebind button="Left" action="Drag">
<action name="Resize"><edge>left</edge></action>
</mousebind>
+
+ <mousebind button="Right" action="Press">
+ <action name="Focus"/>
+ <action name="Raise"/>
+ <action name="ShowMenu"><menu>client-menu</menu></action>
+ </mousebind>
</context>
<context name="Right">
<mousebind button="Left" action="Drag">
<action name="Resize"><edge>right</edge></action>
</mousebind>
+
+ <mousebind button="Right" action="Press">
+ <action name="Focus"/>
+ <action name="Raise"/>
+ <action name="ShowMenu"><menu>client-menu</menu></action>
+ </mousebind>
</context>
<context name="Bottom">
menu is hidden again -->
<middle>no</middle>
<!-- center submenus vertically about the parent entry -->
- <submenuShowDelay>200</submenuShowDelay>
+ <submenuShowDelay>100</submenuShowDelay>
<!-- time to delay before showing a submenu after hovering over the parent
entry.
if this is a negative value, then the delay is infinite and the
<!--
# this is an example with comments through out. use these to make your
# own rules, but without the comments of course.
- # you may use one or more of the name/class/role/type rules to specify
+ # you may use one or more of the name/class/role/title/type rules to specify
# windows to match
<application name="the window's _OB_APP_NAME property (see obxprop)"
class="the window's _OB_APP_CLASS property (see obxprop)"
role="the window's _OB_APP_ROLE property (see obxprop)"
+ title="the window's _OB_APP_TITLE property (see obxprop)"
type="the window's _OB_APP_TYPE property (see obxprob)..
(if unspecified, then it is 'dialog' for child windows)">
- # you may set only one of name/class/role/type, or you may use more than one
- # together to restrict your matches.
+ # you may set only one of name/class/role/title/type, or you may use more
+ # than one together to restrict your matches.
- # the name, class, and role use simple wildcard matching such as those
+ # the name, class, role, and title use simple wildcard matching such as those
# used by a shell. you can use * to match any characters and ? to match
# any single character.