- if (paused && gameTime.TotalRealTime.Milliseconds < 500)\r
- spriteBatch.DrawString(font, "-=> Paused <=-", new Vector2(10, 130), Color.White);\r
-\r
- spriteBatch.DrawString(font, "Press [F1]...[F4] to simulate input for each player. Click X's to end game or terminate player.", new Vector2(10, 540), Color.White);\r
- spriteBatch.DrawString(font, "Press [ESC] to exit and [F12] to pause/unpause. Game auto-pauses every 1000 frames.", new Vector2(10, 570), Color.White);\r
-\r
// Let the game draw itself.\r
-\r
- deterministicGame.Draw(spriteBatch);\r
- \r
+ networkGame.Draw(gameTime, spriteBatch);\r
\r
spriteBatch.End();\r
\r
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