protected override void Initialize()\r
{\r
// Set a fixed time span of 1/60th of a second.\r
-\r
IsFixedTimeStep = true;\r
TargetElapsedTime = networkGame.TargetTimeSpan;\r
\r
Mouse.SetPosition(400, 300);\r
\r
// Allow the base class to initialize.\r
-\r
base.Initialize();\r
}\r
\r