\r
for (int player = 0; player < 4; player++)\r
{\r
- if (isGameOver[player])\r
- continue;\r
+ //if (isGameOver[player])\r
+ // continue;\r
\r
if (inputs.mousePressedChanged[player])\r
mouseButton[player] = inputs.mousePressed[player];\r
nameHexPair(spriteBatch, Color.White, "Checksum:", state.Checksum, 215, 515, 100);\r
nameDecPair(spriteBatch, Color.White, "Elapsed Time:", state.elapsedTime / 1000.0f, 570, 790, 100);\r
\r
- Console.WriteLine("Frame: " + state.frameNumber + " Checksum: " + state.Checksum);\r
-\r
printPlayer(spriteBatch, Color.Turquoise, 0, 10, 190, 170);\r
printPlayer(spriteBatch, Color.Wheat, 1, 210, 390, 170);\r
printPlayer(spriteBatch, Color.Tomato, 2, 410, 590, 170);\r