- gridX = 100; //should be included in the map as a designated spawn point to begin map\r
- gridY = 100; // \r
+ gridX = 10; //should be included in the map as a designated spawn point to begin map\r
+ gridY = 10; // \r
charModel = _charModel;\r
health = _baseHealth;\r
+ damage = _baseDamage;\r
range = _baseRange;\r
isMoving = false;\r
- pixelX = gridX * 1; // 1 needs to be changed to the size of the map grid, also someway need to be determined to change to screen cordinates from would the world cordinates \r