base.Initialize();\r
}\r
\r
+\r
/// <summary>\r
/// LoadContent will be called once per game and is the place to load\r
/// all of your content.\r
/// <param name="gameTime">Provides a snapshot of timing values.</param>\r
protected override void Draw(GameTime gameTime)\r
{\r
- GraphicsDevice.Clear(Color.Red);\r
-\r
spriteBatch.Begin();\r
networkGame.Draw(gameTime, spriteBatch);\r
spriteBatch.End();\r