deterministicGame.LoadContent(Content);\r
\r
#if MAP_TESTING\r
- map = Content.Load<Map>("Maps/sandbox");\r
+ map = Content.Load<Map>("Maps/stable");\r
Map.DefaultTile = Content.Load<Texture2D>("default");\r
map.CenterCell = new Vector2(2, 4);\r
List<object> entities = map.GetAllEntities();\r