deterministicGame.LoadContent(Content);\r
\r
#if MAP_TESTING\r
- map = Content.Load<Map>("Maps/sandbox");\r
+ map = Content.Load<Map>("Maps/stable");\r
Map.DefaultTile = Content.Load<Texture2D>("default");\r
- map.CenterCell = new Vector2(7, 7);\r
+ map.CenterCell = new Vector2(2, 4);\r
+ List<object> entities = map.GetAllEntities();\r
#endif\r
}\r
\r