\r
namespace CarFire\r
{\r
+ /*\r
/// <summary>\r
/// A type for the states of an artificually intelligent entity.\r
/// </summary>\r
Fighting,\r
Retreating\r
}\r
-\r
+ */\r
\r
/// <summary>\r
/// An example monster. This can serve as a starting place for\r
// Start doing something...\r
StartPacing();\r
}\r
+ public void DefaultAction()\r
+ {\r
+\r
+ }\r
+ public void Chasing(Point Chase)\r
+ {\r
\r
+ }\r
\r
/// <summary>\r
/// Call this to switch the monster AI state to pacing and set up\r