toShoot.Normalize();\r
toShoot *= projectileSpeed;\r
projectileCoolDown = shootCoolDown;\r
- Game.State.mDisplay.AddProjectiles(new Projectile(Game, projectileModel,\r
+ Game.State.mProjectiles.Add(new Projectile(Game, projectileModel,\r
toShoot, new Point(startX, startY), PlayerIndex, Damage));\r
}\r
}\r