gridY = _gridY;\r
pixelX = _pixelX;\r
pixelY = _pixelY;\r
+ damage = 20;\r
}\r
public void Update(TimeSpan timespan)\r
{\r
// to move into the path of projectiles.\r
//if (open)\r
{\r
- Console.WriteLine("pixelX:" + pixelX + " " + " pixelY: "+ pixelY);\r
+ //Console.WriteLine("pixelX:" + pixelX + " " + " pixelY: "+ pixelY);\r
pixelX += (int)velocity.X;\r
pixelY += (int)velocity.Y;\r
gridX = (int)(pixelX /Map.PixelsToUnitSquares);\r