moveDown = true;\r
else if (velocity.Y < 0)\r
moveUp = true;\r
- Point destination = MovementManager.GetNeighborCell(mMotion.Coordinates, moveLeft, moveRight, moveUp, moveDown);\r
+ Point destination = MovementManager.GetNeighbor(mMotion.Coordinates, moveLeft, moveRight, moveUp, moveDown);\r
mMotion.Update(timeSpan, moveLeft, moveRight, moveUp, moveDown);\r
\r
\r
public int PixelX { get { return pixelX; } set { pixelX = value; } }\r
public int PixelY { get { return pixelY; } set { pixelY = value; } }\r
public int Damage { get { return damage; } set { damage = value; } }\r
+ public int CharacterIndex { get { return mCharacterIndex; } }\r
public Vector2 Position { get { return mMotion.Position; } }\r
public Point Coordinates { get { return mMotion.Coordinates; } }\r
}\r