public int PixelX { get { return pixelX; } set { pixelX = value; } }\r
public int PixelY { get { return pixelY; } set { pixelY = value; } }\r
public int Damage { get { return damage; } set { damage = value; } }\r
+ public int CharacterIndex { get { return mCharacterIndex; } }\r
public Vector2 Position { get { return mMotion.Position; } }\r
public Point Coordinates { get { return mMotion.Coordinates; } }\r
}\r