int playerDamage;\r
int score;\r
MovementManager mMotion;\r
+ List<IEntity> mInventory = new List<IEntity>(4);\r
int mPlayerIndex;\r
#endregion\r
\r
mMotion = new MovementManager(value, basePlayerSpeed);\r
} }\r
public int Damage { get { return playerDamage; } set { playerDamage = value; } }\r
+ public List<IEntity> Inventory { get { return mInventory; } }\r
#endregion\r
\r
#region Public Methods\r