int playerDamage;\r
int score;\r
MovementManager mMotion;\r
+ List<IEntity> mInventory = new List<IEntity>(4);\r
int mPlayerIndex;\r
#endregion\r
\r
#region Public Properties\r
public int Health { get { return playerHealth; } set{playerHealth = value;} }\r
- public int Score { get { return score; } }\r
+ public int Score { get { return score; } set { score = value; } }\r
public bool alive { get { return playerHealth > 0; } }\r
public Game Game { get { return game; } }\r
public MovementManager Motion { get { return mMotion; } }\r
mMotion = new MovementManager(value, basePlayerSpeed);\r
} }\r
public int Damage { get { return playerDamage; } set { playerDamage = value; } }\r
+ public List<IEntity> Inventory { get { return mInventory; } }\r
#endregion\r
\r
#region Public Methods\r