\r
#region Public Constants\r
\r
- public const float PixelsToUnitSquares = 8.0f;\r
+ public const float PixelsToUnitSquares = 60.0f;\r
\r
#endregion\r
\r
/// <summary>\r
/// The type of a map helps determine how the map is intended to be used.\r
/// </summary>\r
- public enum Type\r
+ public enum Mode\r
{\r
None,\r
Campaign,\r
public class Metadata\r
{\r
public string Name;\r
- public Type Type;\r
+ public Mode Type;\r
public string Author;\r
public HashSet<int> NumPlayers = new HashSet<int>();\r
public string Tileset;\r
/// <summary>\r
/// Get the type of the map.\r
/// </summary>\r
- //public Type Type { get { return mData.mMetadata.Type; } }\r
+ public Mode Type { get { return mData.Metadata.Type; } }\r
\r
/// <summary>\r
/// Get the author of the map.\r
/// <summary>\r
/// Construct a map with the provided map data.\r
/// </summary>\r
- /// <param name="data">Map data.</param>\r
+ /// <param name="metadata">The metadata.</param>\r
+ /// <param name="grid">The grid.</param>\r
+ /// <param name="entities">The entities.</param>\r
public Map(Metadata metadata, char[,] grid, List<RawEntity> entities)\r
{\r
mData = new Modal(metadata, grid, entities);\r