bool alive { get; }\r
void Attack();\r
void UpdatePosition(TimeSpan timeSpan, List<Keys> keysPressed);\r
- /*\r
- void AddHealth(int healthBoost);\r
- void IncreaseDamage(int damageBoost);\r
- void PlayAttackSound();\r
- void PlayDieSound();*/\r
+ \r
}\r
\r
public interface IMonster : ICharacter\r
{\r
+ void DefaultAction();\r
+ void Chasing(Point Chase);\r
+ void StartPacing();\r
bool visible { get; }\r
}\r
}\r