\r
public interface IPlayer : ICharacter\r
{\r
- void MovePlayer(TimeSpan timeSpan, List<Keys> keysPressed);\r
+ void UpdateInput(TimeSpan timeSpan, List<Keys> keysPressed);\r
int Score { get; }\r
void powerUp(int amount);\r
void Spawn(Vector2 spawn);\r
bool alive { get; }\r
+ void Attack();\r
+ void UpdatePosition(TimeSpan timeSpan, List<Keys> keysPressed);\r
+ \r
}\r
\r
public interface IMonster : ICharacter\r