/// checking for collisions, gathering input, and playing audio.\r
/// </summary>\r
/// <param name="gameTime">Provides a snapshot of timing values.</param>\r
- public void Update(TimeSpan timespan, GameState state)\r
+ public void Update(TimeSpan timespan, GameState state, int thisPlayer)\r
{\r
\r
//INPUT - testing input... has to be through network later\r
\r
}\r
}\r
- if (mCharacters[0] != null)\r
+ if (mCharacters[thisPlayer] != null)\r
{\r
- mGame.State.Map.CenterCell = mCharacters[0].Position;\r
+ mGame.State.Map.CenterCell = mCharacters[thisPlayer].Position;\r
}\r
//Handle wall collisions of projectiles again...\r
for (int i = 0; i < mProjectiles.Count; i++)\r