mMap.Draw(spriteBatch);\r
foreach(Projectile projectile in mProjectiles)\r
{\r
- //Debug - follow a projectile to make sure following is working.\r
- if (mProjectiles.IndexOf(projectile) == 6)\r
- mMap.CenterCell = new Vector2(projectile.GridX, projectile.GridY);\r
projectile.Draw(spriteBatch);\r
\r
}\r